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What GPU did the GameCube use?

The GameCube GPU was a performance-segment gaming console graphics solution by ATI
ATI
ATI Technologies Inc. (commonly called ATI) was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technology Inc., the company listed publicly in 1993 and was acquired by AMD in 2006.
https://en.wikipedia.org › wiki › ATI_Technologies
, launched on August 24th, 2000. Built on the 180 nm process, and based on the Flipper graphics processor, the device supports DirectX 6.0+.
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What CPU did GameCube use?

The Nintendo GameCube is a game console in a cube format. The specially optimised 485 MHz processor with high-tech copper wire technology is complemented by state-of-the-art hardware which breaks down the boundary between the real world and video games.
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How powerful was the GameCube CPU?

GameCube-CPU: 485MHz. PlayStation 2-CPU: 295 MHz. GameCube-GPU: 13.0 GFLOPS.
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Did the GameCube have the best graphics?

Gamecube has the better graphics hardware. Its visuals are about on par with the Xbox. In fact, PS2 ports of Gamecube games like the infamous RE4 port, do look downgraded. I consider Resident Evil 4 to be fairly representative of the differences in PS2 and Gamecube graphics.
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Did the GameCube have a GPU?

The GameCube GPU was a performance-segment gaming console graphics solution by ATI, launched on August 24th, 2000. Built on the 180 nm process, and based on the Flipper graphics processor, the device supports DirectX 6.0+.
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What was the Nintendo GameCube like to Develop Software On?

Was the GameCube underpowered?

One of the frequent sticking points in criticism toward the GameCube has been that the console was underpowered. While this may be true in some cases, especially compared to the PS2, the GameCube's graphical output still holds up rather well to this day.
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How many FPS was the GameCube?

Note that in more recent consoles, such as the GameCube/Wii, PAL can also run in 60FPS. With the move to 3D, however, it took much more CPU power to run games at 60FPS. Most early 3D games run at 30FPS. Some run at even lower frame rates.
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How many FPS did the GameCube run?

TeamFebruary. HockeyBird said: The Gamecube is still the only system that can run Tales of Symphonia at 60 fps.
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Is a GameCube as powerful as a PS2?

The GameCube was factually more powerful than the PS2, and it's easily noticable when you compare the same game on the two systems. The GameCube version of the game usually would look sharper, clearer than the PS2 versions of the games.
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What GPU is in a Wii?

Hollywood is the name of the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI (now AMD), and is manufactured using the same 90 nm or 65 nm (depending on the hardware revision) CMOS process as Broadway, the Wii's central processing unit.
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What CPU did ps5 use?

Hardware. The PlayStation 5 is powered by a custom system on a chip (SoC) designed in tandem by AMD and Sony, integrating a custom 7 nm AMD Zen 2 CPU with eight cores running at a variable frequency capped at 3.5 GHz. The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture.
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What is the highest resolution for GameCube?

  • 640×480 interlaced (480i) @ 60 Hz.
  • 640×480 progressive scan (480p) @ 60 Hz (mostly NTSC games only)
  • 768×576 interlaced (576i) @ 50 Hz (PAL games only)
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Was the GameCube hard to develop for?

Not only did it come out almost two years after the PlayStation, but it utilized cartridge-based games and a complex technological makeup that made it incredibly difficult to develop for.
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Why were GameCube games so small?

The GameCube Game Disc is a 1.46 GB, 8 cm miniDVD-based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games, to reduce manufacturing costs compared to Nintendo 64 Game Paks, and to avoid licensing fees to the DVD Forum.
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What FPS did the PS1 run at?

Conversation. Fun info... PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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What FPS did SNES use?

Add in calculation time for game logic, enemy movement, etc., and the game displays a new frame at just one-third of the SNES' standard 60 fps rate.
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Is GameCube 16 9 or 4 3?

Gamecube plays natively on 4:3 but has games that allow 16:9.
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Was the GameCube 128 bit?

Notes: The term 128 bit era refers to the sixth generation in the history of the video games and video game consoles. This started in 1998 by Japanese Sega Dreamcast (DC). Other companies that joined the bandwagon of 128 bit era include Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox.
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How much FPS did the 3DS have?

Several games support two different framerates: 60fps in 2D mode and 30fps in 3D mode while a select few manage to run at 60fps in 3D mode such as Mario Kart 7 and The Legend of Zelda: A Link Between Worlds.
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How much RAM did the GameCube have?

The graphics chip (Flipper) has 3 megabytes of 1T-SRAM on the chip for intensive graphics work. Main Ram: 1T-SRAM (one transistor-static RAM): GameCube has two banks of this RAM with 12 MB in each bank for a total of 24 MB.
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Did the GameCube sell poorly?

Despite making a small profit for Nintendo, the GameCube lost Nintendo sizable market share, finishing in third place in terms of hardware sales, which has led to it being characterized as a commercial failure.
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Which GameCube game has the best graphics?

Here are the ten Nintendo GameCube games with the best graphics.
  • 8 Star Wars Rogue Squadron III: Rebel Strike.
  • 7 Star Fox Adventures.
  • 6 Pikmin 2.
  • 5 The Legend of Zelda: Twilight Princess.
  • 4 Resident Evil 4.
  • 3 F-Zero GX.
  • 2 Metroid Prime.
  • 1 Metroid Prime 2: Echoes.
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