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What happens when you declare war Civ 6?

Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently. There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we'll be explaining these situations as we get closer to the launch of Civilization VI.
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Is it smart to declare war in Civ 6?

War is inevitable in a game of Civilization 6, but choosing when to commit to it can make a huge difference. Starting a war at the wrong moment can end up causing a huge problem, while a well-timed Civ 6 conflict can achieve a lot with few resources.
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What is the penalty for declaring war in Civ 6?

Declaring war generally applies 2x the base penalty, capturing a city applies the base penalty, while razing a city applies 3x the base penalty. However, this can change depending on the Casus Belli used (see the table below). This amount is subtracted from your warmonger score.
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What are the effects of war in Civ 6?

Having a nation that is constantly at war will diminish the productivity and happiness of your people. War weariness grows for every battle you fight. This accumulation is worse when those battles occur in foreign territory or when your units are killed.
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Is it bad to declare war in Civ 6?

Your civilization will suffer a costly Grievances penalty if you make a surprise declaration of war. To avoid some of this penalty (but not all), denounce the offending civilization and soon the option to formally declare war will appear in the Diplomacy Window.
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Should You Go to War in Civilization 6?

What happens if you declare war on a city state Civ 6?

Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently. There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we'll be explaining these situations as we get closer to the launch of Civilization VI.
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How does declaring war work?

A declaration of war is a formal act by which one state announces existing or impending war activity against another. The declaration is a performative speech act (or the signing of a document) by an authorized party of a national government, in order to create a state of war between two or more states.
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Can you peacefully take over a City-State in Civ 6?

While it is possible to turn a city-state into your empire peacefully via exerting Loyalty, to do so is extremely difficult, as the city-state has a large counter against foreign pressure.
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Can you win Civ 6 without war?

It's possible to win the game through a technological space race, or cultural / religious dominance. But these victory conditions are almost always predicated on a strong military, and perhaps an aggressively imperialist foreign policy. How do you play as a strict pacifist, and what's the point?
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How do I get rid of the Warmonger penalty?

The other approach is to denounce the opposing civilization first and then declare war formally. With this avenue to war, the warmonger penalties are NOT increased and there is the opportunity to use a Casus Belli to reduce those penalties.
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Is war necessary in Civ 6?

It isn't a requirement, but it is often very advantageous to go to war with a nearby civ in order to capture their cities for fast expansion. When an AI Civ is close to you you can declare war at the beginning of the game with out penalty.
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Why is Russia so good in Civ 6?

Russia's unique Lavra district can be built extremely cheaply early in the game, and when combined with the Dance of the Aurora pantheon, you can get absurd faith yields. That combination of Lavra faith and tundra faith makes Russia particularly suitable for achieving an early religious victory.
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Are nukes good in Civ 6?

Nuclear weapons, or nukes for short, are immensely powerful, late-game area-of-effect weapons in Civilization VI. To be able to build and use them, players first need to research Nuclear Fission and complete the Manhattan Project (which unlocks the Build Nuclear Device project).
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Who is the best military in Civ 6?

Hojo Tokimune (Japan) continues to hold the top spot as the most well-rounded civ in the game. Japan's military receives bonuses for land units adjacent to water tiles and naval units in shallow water. Furthermore, Japan's specialty unit, Samurai, doesn't suffer combat penalties upon losing health.
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Should I keep or raze city Civ 6?

In general, fans should almost always try to keep the cities that they capture in Civilization 6, as they are worth, at the very least, the Production associated with building a Settler.
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What is the best number of cities in Civ 6?

Specifically, players should work to have around 10 cities by turn 100, and those cities can be obtained both by settlement and declaring early war in Civilization 6.
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Is it better to have a lot of cities in Civ 6?

In general, it is recommended that players settle their cities quite close to one another in Civilization 6, and four tiles in between City Centers is a reasonable rule of thumb. It is much better to go wide and build many smaller cities than to try to go tall with just a handful of high-population cities.
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What is the power of declaring war?

The Constitution grants Congress the sole power to declare war. Congress has declared war on 11 occasions, including its first declaration of war with Great Britain in 1812.
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What are the repercussions of war?

The effects of war include long-term physical and psychological harm to children and adults, as well as reduction in material and human capital. Death as a result of wars is simply the "tip of the iceberg". Other consequences, besides death, are not well documented.
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What power is declare war in?

Article I, Section 8, Clause 11: [The Congress shall have Power . . . ] To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water; . . . The Articles of Confederation vested powers with regard to foreign relations in the Congress.
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Is it worth keeping city states Civ 6?

In summary, if a City-State in Civilization 6 provides good general bonuses and a powerful Suzerian bonus for a player's desired Victory Condition then they should heavily consider keeping it.
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How do you stop being a warmonger in Civ 6?

Ideally, players should conquer stronger cities and avoid weaker cities to ensure that the Warmonger penalty isn't too high. Alternatively, they can liberate less relevant cities they conquered to counteract the otherwise-high penalty of taking an important city.
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Is it better to take over city states Civ 6?

In fact, methodically conquering each opposing civ's territory is a good way to run them out of the game altogether (on the lower difficulties at least) or stunt their societal growth so severely you'll achieve the conditions for every other type of victory by default.
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