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What is 60 card commander?

Players choose a legendary creature or planeswalker to be their Commander and build a 60-card deck (including their Commander), in which only one copy of each card is allowed. Just like in the original Commander format, your Commander's color identity determines the colors of the cards you can put in your deck.
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What is 60-card Commander called?

Cards that refer to "your commander" instead refer to "your Oathbreaker". Unlike Commander, Oathbreaker decks must contain exactly 60 cards (including the Oathbreaker and Signature Spell).
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Is Commander 60 or 100 cards?

Commander is a format where players construct 100-card decks, with each card (except basic lands) appearing no more than once. The format is primarily played with four players, each with their own deck.
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What makes a card a Commander?

What Makes an MTG Card a Commander? For a card to be considered a commander in Magic: the Gathering, it must fulfill one of the two following criteria: The card must be a legendary creature; or, The card must state, “This card can be your Commander”.
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How many lands are in a 60-card Commander?

With 18 lands in a 60-card deck, the probability of hitting your second land drop is 97.7%, and hitting your fifth 33.8%. The equivalent land count in Commander is 30 lands, so if you're running 30 lands, you'll only hit your fifth land drop about one out of every three games.
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Why You Should Play 60 Card Formats (Standard + Modern) / Is Commander Killing Magic: The Gathering?

Can you play Commander with 60 cards?

A Commander deck is 100 cards and you can't have more than one of any card that isn't a basic land.
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What are the rules for a Commander deck?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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How many creatures in a 60 card deck?

The standard amount of creatures in any given deck is usually around 24. This is a very loose recommendation, however, because a lot of decks use more or fewer than that depending on the strategy of the deck. Aggro decks use fewer lands while control decks use more.
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Do Commander decks have to be exactly 100 cards?

Size: A Commander deck must be exactly 100 cards, including the Commander. In other words, an EDH deck consists of one Commander (or two if both have Partner) and 99 (or 98) other cards.
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What cards are not Commander legal?

  • Mox Emerald.
  • Mox Jet.
  • Mox Pearl.
  • Mox Ruby.
  • Mox Sapphire.
  • Panoptic Mirror.
  • Paradox Engine.
  • Primeval Titan.
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Can you use any card as a Commander?

Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
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What is the best Commander card?

These are the best MTG commanders:
  • Edgar Markov.
  • Kess, Dissident Mage.
  • Kenrith, the Returned King.
  • Muldrotha, the Gravetide.
  • Korvold, Fae-Cursed King.
  • Tymna the Weaver.
  • Niv-Mizzet, Parun.
  • The Gitrog Monster.
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Can you pick any card for Commander?

Description. A player's choice of commander determines which other cards can be played in the deck by determining that deck's color identity. Players may choose either a legendary creature, or a planeswalker that has an ability allowing it to be chosen as a commander.
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What is Commander equivalent to?

Commander is equivalent to the rank of lieutenant colonel in the other uniformed services. Notably, it is the first rank at which the holder wears an embellished cap whereas officers of the other military services are entitled to embellishment of similar headgear at O-4 rank.
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Can a god card be a Commander?

Can a God Be my Commander? Yes. No short or long to it. The only criteria to have a card be your commander is if it's legendary, and all of the gods most certainly are.
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Is Commander 99 or 100?

Accepted answer #1. A commander deck has to be 99 cards + the commander, for a total of 100. It cannot be any more or any less. 903.5a Each deck must contain exactly 100 cards, including its commander.
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Are all Commander decks legal?

Like Vintage and Legacy, Commander is an eternal format with no restrictions on which sets cards can come from. Just as in those formats, however, acorn cards are not allowed.
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Can any planeswalker be a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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Do you draw turn 1 in Commander?

The first player only draws a card on the first turn if the game is a multiplayer game. In 1v1 games, the first player will not draw a card on his or her first turn.
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What is the 60 card rule in MTG?

Your deck must be at least 60 cards. Up to fifteen cards may be included in your sideboard, if you use one. Include no more than four copies of any individual card in your main deck and sideboard combined (except basic lands). There's no maximum deck size, as long as you can shuffle your deck in your hands unassisted.
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How many duplicates can you have in a Commander deck?

Your deck can only include cards that use the mana symbols of the mana cost and rules text of your chosen legendary creature—the "color identity" of your commander. Other than basic lands, each card in your deck must have a different name. (That is, no duplicate cards.)
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Are Commander decks good for beginners?

Starter Commander definitely gets my recommendation as a good introductory product. For established players, I'd say you should only buy this if you're planning to introduce new players to the game or just want to grab some new decks at a low cost to play out of the box with your playgroup.
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Can you play Commander with 2 players?

The standard size of a Commander game is four players, but anything two or bigger is possible.
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What is rule 0 Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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