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What is double vsync?

Double Buffering
It is a technology used to reduce screen tearing by leveraging two buffers instead of one, namely a back buffer and a front buffer. The latter is on the monitor while the former resides on the GPU. As soon as the monitor is done with a frame, then the back buffer and the front buffer are swapped.
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What does VSync 2 mean?

1 means that a new frame will be presented on every "refresh" of the monitor, while 2 means a new frame will be presenter on every second "refresh" of the monitor. If you'd use "1" on a 60 Hz monitor, you'd get a 60 FPS cap.
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What is double vs triple VSync?

With double buffering the framerate gets cut in half if it cannot meet vsync, with triple buffering it can also get cut in thirds. So double buffering is 60 -> 30, where the frame lasts 2 refreshes. Triple is 60 -> 40, where one frame is displayed for 1 refresh and another is displayed for 2.
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Does VSync ruin FPS?

Even when VSync is working well it's not perfect. It may affect the gaming experience as it reduces the frame rate till it finds the perfect balance, resulting in stuttering increases and input lag. It happens in all types of games but is most noticeable in fighting and shooter titles.
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Does triple buffering improve FPS?

With triple buffering enabled, the game renders a frame in one back buffer. While it is waiting to flip, it can start rendering in the other back buffer. The result is that the frame rate is typically higher than double buffering (and Vsync enabled) without any tearing.
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Tech Focus - V-Sync: What Is It - And Should You Use It?

Is double buffering good?

Computers prefer to deal with chunks of data rather than the entire program, and in these cases, a double buffer is frequently used. It increases the speed of the program. The use of multiple buffers increases the overall throughput of a device and helps in the prevention of bottlenecks or setbacks.
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Should I use double buffering?

Using multiple buffers increases a device's overall throughput and helps prevents bottlenecks. For example, double buffering can show one image or frame with graphics while a separate frame is being buffered to be shown next.
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Is VSync bad for GPU?

As if lag wasn't bad enough, VSync can even tank overall GPU performance by significantly reducing frame rate. This is associated with its tendency to limit GPU frame rate to monitor refresh rate.
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Do I need VSync on 144Hz?

V-sync cap's the fps to your monitors current refresh rate. so if you have a 144hz monitor it should cap at 144fps. however some may come by default and out of he box set up to refresh at 60hz, and you have to go into the built in menu and change the refresh rate.
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Should VSync be on with 144Hz?

Keep in mind that the higher the refresh rate of your monitor is, the less noticeable screen tearing will be. That's why most competitive FPS gamers with monitors with a refresh rate of 144Hz or higher don't enable V-SYNC – since screen tearing is generally less of an issue than the added input lag.
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Why is VSync so smooth?

VSync forces your graphics processor unit and monitor to work in unison with fine-tuned cohesion. This synchronism effectively eliminates screen-tearing and promotes smoother, more fluid gameplay.
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Is VSync always 60 FPS?

Vsync on your monitor will cap the frame-rate of a game to 144, OPs Monitor can only display 60 frames per seconds so Vsync will cap the frame-rate of a game to 60.
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Is fast VSync worth it?

When to turn VSync on. If your GPU is rendering more frames than your monitor is capable of displaying, it's smart to have VSync enabled. However, if your game's frame rate is lower than your monitor's maximum refresh rate, there is no particular need to have VSync on.
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Is VSync good for low end PC?

At top-end frame rates, VSync eliminates screen-tearing, at low-end frame rates, it's disabled to minimize stuttering, but effectively increases input lag. Adaptive Sync does a better job of streamlining visual performance without any stuttering or tearing.
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Does VSync improve graphics?

We should also note that VSync only fixes screen tearing. It won't enhance a game's graphics or performance.
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Does VSync make games smoother?

Advantages of VSync:

When using an older monitor or TV for playing games, it makes the game experience smoother by synchronizing the refresh rate and frame rate. You can also use VSync to play old or legacy games. Since those games usually have no FPS limits, it results in your GPU overworking and getting overheated.
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Does VSync stabilize FPS?

VSync only helps with screen tearing, and it only really does that by limiting fps when necessary. If your monitor can't keep up with the fps of a particular game, then VSync can make a big difference. However, VSync cannot improve your resolution, colors, or brightness levels like HDR.
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Why do pros use 144Hz?

Summing up we can say that a 144Hz (or higher) setup gives you a much smoother and responsive image, as well as a more direct and responsive connection to the game. This is an invaluable advantage if you're playing competitive games.
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Can VSync go higher than 60fps?

If you are using a 60Hz monitor and V-sync is enabled then the frame rate will be capped at 60fps. Even if the GPU can deliver more than 60fps, the monitor won't be able to run any faster than 60, anyway. If you want more than 60fps you will need an adaptive sync monitor.
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Can VSync cause crashes?

Changing vsync settings may cause the game to crash. If you experience this issue, play with vsync enabled if you are crashing while toggling it.
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Why is VSync so laggy?

However, this forces the GPU to queue up frames, instead of sending them as fast as possible. Because of queuing, conventional vsync can add as much as 50ms of latency on top of your display's baseline input lag. This is where low-lag vsync comes into the picture.
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Does G Sync affect FPS?

G-SYNC synchronizes refresh rates of a monitor (Hz) to the frame rates of a GPU (FPS) in order to eliminate screen tearing and stuttering.
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Is double buffering faster?

Software implementations of double buffering necessarily requires more memory and CPU time than single buffering because of the system memory allocated for the back buffer, the time for the copy operation, and the time waiting for synchronization.
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Does triple buffering reduce lag?

Triple-Buffered V-Sync still introduces some small dips, but does not hard-cap your FPS to low numbers like double-buffered V-Sync would. It's better for general performance, but also increases input lag compared to double buffering or no V-Sync at all.
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Is reduce buffering good for FPS?

It reduces input lag. However it has a bug that may lock your fps at certain value and it won't get higher until you turn it off/on again.
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