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What is MTG rule 0?

The exact definition of Rule 0 in Magic has changed over the years, but it basically states that you can make exceptions to the official rules with the approval of all other players involved.
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What is rule 0?

Rule Zero (as this is frequently called, hence the [Trope Name]) is a reminder to the players that the GM of any tabletop game has to exercise some common sense, and is permitted to supersede the rules when the rules would ruin enjoyment and fair play.
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What is the rule 0 in 5e?

Rule 0 or rule zero in tabletop role-playing gaming is the unwritten but commonly understood rule that the game master can override published game rules for any reason.
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What is the first rule of MTG?

First, shuffle your deck thoroughly and cut your rival's deck. You may also ask to shuffle your rival's deck if you wish. Turn the top card of your rival's deck face up and have your rival do the same with yours. Set the turned-up cards aside.
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What is rule 11 in mtg?

Commander Rule 11 tells you that the only cards that are allowed to be brought in from outside the game are Companions.
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What is 'RULE ZERO' and how does it change Commander? 🛠 Commander Mechanic

What is the rule of 7 in MTG?

Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in their hand, but as part of their cleanup step, the player must discard excess cards down to the maximum hand size.
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What is the rule of 8 MTG?

The rule of 8 – As a general rule of thumb for deck building: a deck list with four copies of a certain type of card has weak consistency (39.9% to draw at least one in your opening hand) while eight copies give reasonable consistency (65.4% for your opening hand).
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What is the rule of 4 MTG?

There is a maximum of 4 cards with the same name in each deck. The only exceptions of this rule are the basic lands or if a card's text contradicts this rule (such as Relentless Rats). The four-of limit was not originally part of the game.
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What is the rule of 9 MTG?

Basically the Rule of Nine says that they way to begin a deck design to start with a list of just nine cards. Each of these cards becomes a full play set (4 cards) yielding 36 cards in your deck. After that place 24 basic lands and you have a deck that will consistently use your ideas to win or lose.
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What is Rule 611 MTG?

Continuous Effects. 611.1 A continuous effect modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period. 611.2 A continuous effect may be generated by the resolution of a spell or ability.
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What is the rule of 0 1?

We know that any non-zero number divided by itself equals 1.

Of course, this is equivalent to: We can use the same process as in this example, along with the generalized rule above, to show that any non-zero real number raised to the zero power must result in 1.
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What is rule 0 in DMG?

Rule Zero, also known as GM fiat, is the common RPG rule that the GM has the ultimate say in all rules matters and can thus introduce new rules or exceptions to rules, or abolish old ones at their leisure. To put simply, it means the GM is like the god of the game.
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What is the mage hand limit?

You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.
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What does Rule #1 mean?

One particular element that exists in the world of Rocket League is the fundamental rule known as Rule 1. Rule 1 is an unwritten rule that no one, including professional players, should ever break unless you want your teammates to throw the game.
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Can you have over 100 cards in Commander?

Size: A Commander deck must be exactly 100 cards, including the Commander. In other words, an EDH deck consists of one Commander (or two if both have Partner) and 99 (or 98) other cards.
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What is Rule 64?

At the commencement of and throughout an action, every remedy is available that, under the law of the state where the court is located, provides for seizing a person or property to secure satisfaction of the potential judgment.
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What is Rule 711 MTG?

711.1 A double-faced card has a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. Each face may have abilities that allow the card to “transform,” or turn over to its other face. Tokens and cards with a Magic card back can't transform.
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What is the 60 card rule in MTG?

Your deck must be at least 60 cards. Up to fifteen cards may be included in your sideboard, if you use one. Include no more than four copies of any individual card in your main deck and sideboard combined (except basic lands). There's no maximum deck size, as long as you can shuffle your deck in your hands unassisted.
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Should you always have 7 cards in Magic?

Limiting hand size to seven at all times goes against the rules and flavour of magic. In paper magic there are litterly hundreds of cards that will allow a player to have more than seven cards in hand during their turn.
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What is rule 10 MTG?

Rule 10, which stated that commanders were subject to the legend rule, was created in the days when the legend rule was less stable; the rule remained as an artifact of that time. It's not a Commander-specific rule, but simply existed as a clarification.
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What is the vanilla rule in MTG?

What Are Vanilla Creatures in MTG? “Vanilla” is a slang term used to describe a creature in Magic that has no abilities. It's just a basic creature with power and toughness, a type line, and mana cost, and usually a block of flavor text (check out Catacomb Crocodile for some premium vanilla creature flavor text).
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What is Rule 309 MTG?

309.2c Dungeon cards are not permanents. They can't be cast. Dungeon cards can't leave the command zone except as they leave the game.
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What is Rule 101.2 MTG?

101.2. When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the “can't” effect takes precedence.
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What is Rule 111.5 MTG?

111.5. This is the rule that says if a token can't enter the battlefield, it isn't created. Some added words here cover the case where you would make a token that is a copy of an instant or sorcery card. As you might expect, that token also won't be created.
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What is Rule 103.2 in MTG?

103.2 After the decks have been shuffled, the players determine which one of them will choose who takes the first turn. In the first game of a match (including a single-game match), the players may use any mutually agreeable method (flipping a coin, rolling dice, etc.) to do so.
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