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What is rule 0 in Commander EDH?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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How do you win a turn 0 in Commander?

Drop mana crypt, mox opal, and lotus petal then tap the crypt and opal for basalt monolith. Then drop island and sac lotus petal to enchant monolith with power artifact. Now use infinite mana to cast waking ballista with infinite counters and remove them to ping each player for lethal. OP said turn 0, not turn 1.
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What are the rules for the Commander deck?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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What is rule 11 in MTG EDH?

Commander Rule 11 tells you that the only cards that are allowed to be brought in from outside the game are Companions.
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What is the Commander rule?

A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
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What is 'RULE ZERO' and how does it change Commander? 🛠 Commander Mechanic

What is rule 0?

Rule Zero (as this is frequently called, hence the [Trope Name]) is a reminder to the players that the GM of any tabletop game has to exercise some common sense, and is permitted to supersede the rules when the rules would ruin enjoyment and fair play.
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What is the rule of 8 Commander?

The rule of 8 – As a general rule of thumb for deck building: a deck list with four copies of a certain type of card has weak consistency (39.9% to draw at least one in your opening hand) while eight copies give reasonable consistency (65.4% for your opening hand).
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What is the rule of 9 in MTG Commander?

Basically the Rule of Nine says that they way to begin a deck design to start with a list of just nine cards. Each of these cards becomes a full play set (4 cards) yielding 36 cards in your deck. After that place 24 basic lands and you have a deck that will consistently use your ideas to win or lose.
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What is the rule of 7 in MTG?

If you have more than seven cards in your hand, choose and discard cards until you have only seven. Next, all damage on creatures is removed and all “until end of turn” effects end. No one can cast instants or activate abilities unless an ability triggers during this step.
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What is Rule 119.5 MTG?

119.5. If an effect sets a player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. 119.6. If a player has 0 or less life, that player loses the game as a state-based action.
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Can you have 2 commanders in your deck?

A player can have two commanders if both have partner. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead.
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Why is it called EDH?

Two years later, in 1996, Staley made Nicol Bolas the leader of his own personal Highlander deck, and with that, a new format was born. He named it Elder Dragon Highlander. Fans would later shorten it to EDH.
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What is the perfect Commander deck ratio?

MTG Commander deck building ratio

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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Do you draw turn 1 in Commander?

Given that Commander is traditionally a multiplayer format, all players draw a card during their first turn.
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Is there a legendary rule in Commander?

In Commander, you can only have one copy of any card except basic lands. The total number of legendary creatures in a deck is not restricted. While you can have four of any legendary in your deck, don't forget that if you already have a legendary card of the same name out, you will have to choose one to sacrifice.
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Can you go over 100 in Commander?

A commander deck has to be 99 cards + the commander, for a total of 100. It cannot be any more or any less. 903.5a Each deck must contain exactly 100 cards, including its commander.
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What is rule of 0 mtg?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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Should you always have 7 cards in your hand in MTG?

402.2. Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in their hand, but as part of their cleanup step, the player must discard excess cards down to the maximum hand size.
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What is Rule 711 MTG?

711.1 A double-faced card has a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. Each face may have abilities that allow the card to “transform,” or turn over to its other face. Tokens and cards with a Magic card back can't transform.
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Do you get a free mulligan in Commander?

Yes. That's the really short answer, and it also happens to be the correct one in a lot of Commander games, so that's nice. Upon drawing your first hand of the game, you can put all of it back into the deck, shuffle, and draw a whole new hand as long as there are more than two players in the game.
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What is the tuck rule for commanders?

"The tuck rule" was the way commanders used to work with cards like Spell Crumple and Oblation . The TL;DR is that if a commander would go to any non-battlefield zone from any other zone, its owner may instead return it to the command zone.
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Can you have a colorless Commander?

The rules of Commander are the same for colorless commanders as for any other colors. This means playing with only colorless cards. And that's what makes building a deck around a colorless commander very hard, but also very fun.
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What was Rule 10 in Commander?

The Tiny Leaders format ignores play rule 10: "If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game." and changes play rule 13: "Players begin the game with 40 life." to "Players begin the game with 25 life."
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What is rule 10 MTG Commander?

Rule 10, which stated that commanders were subject to the legend rule, was created in the days when the legend rule was less stable; the rule remained as an artifact of that time. It's not a Commander-specific rule, but simply existed as a clarification.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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