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What is the best poly count for games?

Polygon count
For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000. You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time.
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What is a high poly count?

High poly or low poly points to the polygon count of a 3D model. That means the number of polygons used to create a 3D shape. Interestingly, there is no strict line to differentiate a high poly count from a low poly count. The terms are relative and the mesh can be objectively defined as high or low.
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How many polys are considered high poly?

There is no strict definition of a low count and one that is high, other than the mesh having an objectively high number of details. In other words, a simple 3D object (like a crate) may not need many polygons to demonstrate detail, and even 1000 polygons in this case could be considered high-poly.
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What is considered low-poly count?

Typically, for low-poly models, a character will have around 300 polygons. Low-poly models are popular in the video game industry because they're lighter to render and use in games, and can be faster to model.
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What is the average polycount for video game weapons?

about 5-10k seems pretty good. Typically an FPS weapon is about as important as a character, since it usually takes up at least as much screen space and possibly more screen time. For a third person shooter I'd cut that down to 500-5,000 depending on the size and complexity of the weapon.
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How Many Polygons is Too Many? 🤔

How many FPS is considered a gun?

Rather than looking at energy, they focus on velocity and energy. Anything shooting over 495 FPS and generating 4.2 foot-pounds or more is considered a firearm.
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How much FPS is a normal gun?

Firearm muzzle velocities range from approximately 120 m/s (390 ft/s) to 370 m/s (1,200 ft/s) in black powder muskets, to more than 1,200 m/s (3,900 ft/s) in modern rifles with high-velocity cartridges such as the . 220 Swift and .
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Is High Poly bad?

As we've seen, Low Poly models are great for situations where interactivity and speed are crucial, while High Poly models are ideal when detail is all-important. However, each project is unique, and polygon counts differ greatly based on model complexity, so it's essential to find a level of detail that works for you.
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Why is a high Polycount bad?

Your graphic card can only perform a limited amount of calculations per second, so more polygons means a lower framerate.
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Can low poly look realistic?

With low-polygon modeling, you can create 3D models that have lower polygon counts than they would with more detailed modeling but still look realistic and high-quality. When choosing a low-polygon modeling program, it is crucial to keep in mind the purpose that the model will serve.
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Does poly count matter?

Higher polycount models have more information and therefore take longer to load, as well as longer to render. Why is this important? Performance, plain and simple. Load speed and smooth performance are deal breakers in mobile and web-based applications.
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Is low poly harder than high poly?

Low polygon modeling is easier for programmers because it has less detail and takes up less memory space – which means that projects can be completed faster than if high polygon modeling were used. Low polygon modeling is usually used for making games and animations.
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Why is low poly so popular?

Although it has gained some traction in the art world, low-poly is a much more established style in video games, since it serves the dual purpose of reducing development time and giving the game a unique aesthetic style.
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Does low poly improve performance?

Low-poly 3D models are often chosen as the go-to approach simply because they are faster to create and are well-suited for 3D models that don't really need a high level of detail.
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What is low poly FPS?

Low Poly Forces created by Matt Sowards is a fast paced Shooter. Players can master their skills like Recoil, Movement Speed, and show off their strategies in a wide range of game maps, modes, and weapons to choose from. Customize your guns, attachments and face off against players worldwide!
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How many polygons should a game character have?

Polygon count

For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000. You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time.
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Are low poly games bad?

Low-poly strips away a lot of the detail really just leaving you with the what, who, and where. Having very little texture and otherwise gameplay padding forces the player to use their imagination and generally speaking games that do so stick with the user more.
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How can you tell if someone is poly?

If you've had crushes on multiple people since you were young and have trouble choosing between them (think Devi in "Never Have I Ever"), you might be polyamorous. Many polyamorous people feel they have an infinite amount of love to give others, so it's normal to feel like you can love mutiple people at once.
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Is 500 FPS lethal?

"At 300 to 400 fps, that's where penetration occurs in a human skin. Below 350 fps, it is generally considered capable of only limited harm. Above 350 is considered very harmful or lethal. You go into the skull probably at around 500."
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How far can a 200 FPS gun shoot?

How far can a 200 FPS airsoft gun shoot? - Airsoft guns with an FPS of 200 or less will typically have a maximum effective range in the neighborhood of 75-100 feet (22m-30m).
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Does 350 FPS hurt?

250 – 350 FPS – some pistols and the majority of airsoft replicas fall into this category. Depending on where you get hit, you might feel anything from a flick to a sting. The pain sensation will dissipate in a few seconds. 350 – 450 and above – getting hit will hurt and you might even get a slight welt or a bruise.
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How much FPS is a Glock?

Glock 19 Gen3 CO2 .

In spite of its relatively small length of 7.25 inches, it fires . 177 caliber steel BBs with a muzzle velocity of up to 410 FPS and weighs a satisfying 25.6 ounces.
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