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What is the best ratio for Commander MTG?

MTG Commander deck building ratio
As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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What is the land ratio for Commander MTG?

The equivalent land count in Commander is 30 lands, so if you're running 30 lands, you'll only hit your fifth land drop about one out of every three games. You'll hit your fourth a little more than half the time.
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What is the best card ratio MTG?

You can have more, but I recommend sticking as close to 40 cards as possible while aiming for a ratio of 24 playable cards to 16 lands, adjusting for your curve as you see fit.
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How many creatures should I put in a Commander deck?

As many or as few as you need. Creatures are not necessary to make a decent commander decks. Don't give yourself limits, use creatures if their effects are synergistic with your gameplan, if no creatures fits; no big deal.
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How many people should play Commander?

This format is for four players per game and deck sizes are 99 cards + 1 commander card.
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Commander Ratios: Card Type Imbalance | EDHRECast 146

Is Commander good for 3 players?

Three Player Commander Games

Having three players at the table allows the action to move much more swiftly. The pace of the game increases, and slower decks are often punished even more. The need to punish slow starts arises from the danger of those decks being able to take out both opponents at once.
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Is 3 player Commander fun?

Three players is fun, for sure, but it makes it hard to properly play the more political meta-game of Commander, especially as you often end up feeling as though you're just bullying a player. Four, on the other hand, is basically perfect. For starters, you can see everything that's going on.
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What is the formula for a Commander deck?

Deck Rules

Commander decks are exactly 100 cards: 1 commander + 99 other cards (or two partner commanders + 98 other cards). Only one copy of each card (by name) can be included, aside from basic lands. All cards within the deck must match the commander's color identity.
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What is a good mana curve for Commander?

A limited number of one-mana and five-plus-mana spells are good as well, but having a balanced mixture of two, three and four-drops is most important. With such a curve, you will usually be able to spend all of your mana in the early-to-mid-game, and few mana will go to waste.
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What is the average Commander deck?

There are no hard-and-fast rules for building a Commander deck, apart from the singleton nature and a list of banned cards, like any other Magic: The Gathering format. The average deck should have somewhere between 34-42 lands, depending on its level of mana ramp, and its synergy with lands specifically.
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How many lands should I have in my Commander deck?

Cherish Your Commander

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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Is it bad to have more than 60 cards in a magic deck?

You can play as many cards as you want in a Magic deck. So why don't people generally play more than the minimum? After all, playing more gives you access to additional different cards and can even prevent decking if the game comes down to that. It's all about card quality.
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What is the 60 card rule in MTG?

Your deck must be at least 60 cards. Up to fifteen cards may be included in your sideboard, if you use one. Include no more than four copies of any individual card in your main deck and sideboard combined (except basic lands). There's no maximum deck size, as long as you can shuffle your deck in your hands unassisted.
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How many lands should be in a 5 color Commander deck?

In short, no, you don't necessarily need more lands for a 4- or 5-color deck. You're probably running about 37 to 38 lands already and that's a pretty good average for any deck. I'd bump that up a little bit to 38 to 40 just to be sure you've got enough lands of each color to draw.
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How do I build a Commander deck?

The 4 Steps to Building a Great Commander Deck
  1. Step 1: Choosing Your Commander.
  2. Step 2: Choosing Your Archetype. Aggro. Combo. Control. Tribal. ...
  3. Step 3: Building the Deck. Synergy Spells. Removal. Tutors and Card Advantage. Ramp Spells. ...
  4. Step 4: Putting It All Together.
  5. Asmoranomardicadaistinaculdacar Decklist.
  6. Commanding Conclusion.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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Is 37 lands enough for Commander?

But in general, for medium-power midrange Commander decks, try not to go below 37 lands. Missing your third or fourth land drop sucks, and you will stumble on lands far too often if you play fewer than 37 lands.
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What is the strongest Commander in MTG?

These are the best MTG commanders:
  • Edgar Markov.
  • Kess, Dissident Mage.
  • Kenrith, the Returned King.
  • Muldrotha, the Gravetide.
  • Korvold, Fae-Cursed King.
  • Tymna the Weaver.
  • Niv-Mizzet, Parun.
  • The Gitrog Monster.
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Is Commander damage 20 or 21?

Commander Damage is the term used to describe an alternate win condition in EDH. It states that if any player deals 21 points or more damage, with their Commander, to another player, that player is out of the game.
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What is the rule of 8 in Commander deck building?

The 8x8 Theory is a mathematical approach to deckbuilding for the EDH/Commander format. You start with your commander and 35 land slots, choose 8 different kinds of effects you would like to see played in your deck, and then pick 8 individual cards for each of those effects, yielding a clean total of 64 spells.
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How much land do I need for a 60 card Commander deck?

Traditional knowledge is that lands should make up a touch over 40% of a deck. This means about 17–18 lands for a 40-card deck and about 24–25 lands for a 60-card deck. This is a tried-and-true structure that's worked for many players for many years.
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Can you use a Planeswalker as a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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What is 1v1 Commander called?

Duel Commander is a form of 1v1 Commander played in paper and the life totals are 20 to encourage aggressive strategies while multiplayer Commander has a starting life total of 40 to give games and relationships time to develop. Each player is given 20 minutes per match and each match is best of 1 game.
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Is Commander 99 1?

Accepted answer #1. A commander deck has to be 99 cards + the commander, for a total of 100.
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Is Commander beginner friendly?

The Commander Format in Magic: the Gathering is fantastic, and these are the best commanders to use for any newcomers. Commander is one of the most popular formats that Magic: The Gathering has to offer, and there's no better time than the present to get into it.
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