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What is the formula for a Commander deck?

Commander decks are exactly 100 cards: 1 commander + 99 other cards (or two partner commanders + 98 other cards). Only one copy of each card (by name) can be included, aside from basic lands. All cards within the deck must match the commander's color identity.
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How should Commander deck be structured?

There are no hard-and-fast rules for building a Commander deck, apart from the singleton nature and a list of banned cards, like any other Magic: The Gathering format. The average deck should have somewhere between 34-42 lands, depending on its level of mana ramp, and its synergy with lands specifically.
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What is the rule for Commander deck size?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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How many of each card are in a Commander deck?

Size: A Commander deck must be exactly 100 cards, including the Commander. In other words, an EDH deck consists of one Commander (or two if both have Partner) and 99 (or 98) other cards.
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How do you calculate lands in a Commander deck?

He gives us a formula to convert for Commander decks, which I will be using throughout this article. The formula is X*99/60, where X is the number of lands in a 60-card deck. As an example, if you have 24 lands in your 60-card deck, you have 24*99/60, which equals 39.6, which rounds up to 40.
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The NEW Commander Deck Building Template | The Command Zone #379 | Magic: the Gathering EDH Podcast

What is the rule of 8 in Commander deck building?

The 8x8 Theory is a mathematical approach to deckbuilding for the EDH/Commander format. You start with your commander and 35 land slots, choose 8 different kinds of effects you would like to see played in your deck, and then pick 8 individual cards for each of those effects, yielding a clean total of 64 spells.
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How do you make a powerful Commander deck?

The 4 Steps to Building a Great Commander Deck
  1. Step 1: Choosing Your Commander.
  2. Step 2: Choosing Your Archetype. Aggro. Combo. Control. Tribal. ...
  3. Step 3: Building the Deck. Synergy Spells. Removal. Tutors and Card Advantage. Ramp Spells. ...
  4. Step 4: Putting It All Together.
  5. Asmoranomardicadaistinaculdacar Decklist.
  6. Commanding Conclusion.
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What is the perfect Commander deck ratio?

MTG Commander deck building ratio

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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What is the ratio breakdown for Commander decks?

Commander decks are exactly 100 cards: 1 commander + 99 other cards (or two partner commanders + 98 other cards). Only one copy of each card (by name) can be included, aside from basic lands. All cards within the deck must match the commander's color identity.
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Can you have 2 commanders in your deck?

A player can have two commanders if both have partner. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules. If either leaves the battlefield, you can return it to the command zone instead.
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What is rule 0 Commander?

Rule 0 is an unofficial rule in Commander that allows players to modify the rules of a non-competitive game. The catch? Everyone who's participating has to agree to the changes before the game begins. If you're familiar with the term “house rules,” it's the same concept.
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What is the ideal number of lands for Commander?

Cherish Your Commander

Specifically, the "ideal" deck with a two-cost Commander and 42 lands features zero mana rocks other than Sol Ring, while the six-cost Commander's "optimal" list has ten mana rocks in total alongside 38 lands.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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How do I calculate how many lands I need?

A good formula for the number of lands in your 60-card deck, counting MDFCs partially in this fashion, is: 19.59 + 1.90 * average mana value of your spells – 0.28 * number of cheap card draw or mana ramp spells + 0.27 if you have a companion.
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What is the Commander damage rule?

Commander Damage is the term used to describe an alternate win condition in EDH. It states that if any player deals 21 points or more damage, with their Commander, to another player, that player is out of the game.
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Can you use a Planeswalker as a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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How many duplicate cards can you have in a Commander deck?

Other than basic lands, each card in your deck must have a different name. (That is, no duplicate cards.)
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How many creatures should I run in a Commander deck?

As many or as few as you need. Creatures are not necessary to make a decent commander decks. Don't give yourself limits, use creatures if their effects are synergistic with your gameplan, if no creatures fits; no big deal.
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Can you have more than one non basic land in a Commander deck?

Nonbasic lands are lands that do not have the basic supertype. As per Magic rules, only 4 of each nonbasic land can be in a deck at any one time.
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How many finishers should a Commander deck have?

Try to have at least 3 finishers in your deck.
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What is the best structure deck?

What Are The Best Structure Decks In Yu-Gi-Oh?
  • Onslaught Of The Fire Kings. ...
  • Master of Pendulum. ...
  • Emperor Of Darkness. ...
  • Dinosmasher's Fury. ...
  • Soulburner. ...
  • Order Of The Spellcasters. ...
  • Rokket Revolt. ...
  • Shaddoll Showdown. Lastly, I think Structure Deck: Shaddoll Showdown is a big win for both both new and long-time players.
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How many cards do you draw to start Commander?

PLAY FREE-FOR-ALL MULTIPLAYER

Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table.
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Is 37 lands enough for Commander?

But in general, for medium-power midrange Commander decks, try not to go below 37 lands. Missing your third or fourth land drop sucks, and you will stumble on lands far too often if you play fewer than 37 lands.
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Is 35 lands enough for Commander?

The typical number of mana sources you should run in your EDH Deck is 43 to 55. Your land base should be between 33 to 40 lands and your Mana rocks should be 10 to 15. These numbers can change if your deck is full of low cost cards or if you have other sources of mana slotted in like mana creatures or cost reducers.
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