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What is the ideal number of lands in MTG?

Traditional knowledge is that lands should make up a touch over 40% of a deck. This means about 17–18 lands for a 40-card deck and about 24–25 lands for a 60-card deck. This is a tried-and-true structure that's worked for many players for many years.
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How many lands should a 100 card deck have?

MTG Commander deck building ratio

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find.
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Is 24 lands enough?

24 is a good rule of thumb...but it really matters on the deck. Decks that don't want to miss a land drop usually run 25-27, weenie decks (white weenie, RDW, gobs) run 20-24 depending on their mana curve. Elf decks can run on 16 sometimes because of mana dorks.
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How many lands should I have for a MTG draft?

Deck and Draft Guidelines

The standard number of lands in a draft deck is 17–18. Occasionally some decks will require more, while some formats (or deck archetypes) feature enough mana acceleration and cheap spells that they require less.
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How much mana should be in a 60 card deck?

A little more than 1/3 of your deck should be mana. In a 60 card deck, 24 mana will suffice. If you have too many different colors in your deck, the chance that you'll draw the right color reduces.
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What's the Right Land Count for Commander?

What should my mana curve look like?

The general way you lay out a mana curve is from left to right with a pile for each converted mana cost, with the lowest converted mana cost cards in the leftmost pile, the highest on the right, and a pile for each other mana cost in between in ascending order.
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Is 35 lands too little?

A full hand usually has land or two to play. That said, you can't go playing a ridiculously low amount, either. Around 33 to 35 lands is good for a deck that draws a lot.
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What is a good deck ratio in Magic The Gathering?

You can have more, but I recommend sticking as close to 40 cards as possible while aiming for a ratio of 24 playable cards to 16 lands, adjusting for your curve as you see fit.
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How many Planeswalkers can you have in Commander?

How Many Planeswalkers Can You Have in Your Commander Deck? Again, there is no limit. Just make sure you abide by the singleton and color identity rules of the format.
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Can a planeswalker be a Commander?

A planeswalker can only be a commander if it specifically states on the bottom of the card, “this card can be your commander.” If it doesn't have that line of text, forget it. Pick a legendary creature instead.
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How many lands should be in a 4 color Commander deck?

The equivalent land count in Commander is 30 lands, so if you're running 30 lands, you'll only hit your fifth land drop about one out of every three games. You'll hit your fourth a little more than half the time.
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How many lands should I run in limited?

Wrap Up. The best answer to how many lands you should play in Limited is actually “it depends,” not just “17.” Though 17 is certainly the second-best answer! You really can't go too wrong with 17 lands, but I'd encourage you to at least try out 16 or 18 land configurations as well.
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What are the odds of hitting lands in MTG?

According to the table, you will almost always (94.6% on the draw, 90.4% on the play) hit 3 lands by turn 3 under the prescribed mulligan rule, which means that you can almost always play a reasonable game of Magic. The probability of hitting 4 lands by turn 4 is sufficient: 83.5% on the draw, 74.7% on the play.
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How many lands should a burn deck have?

The first thing to determine is what format your burn deck is for. For Modern and Legacy, a very low land count is optimal due to the extremely low curve, where almost every spell is less than 2 mana. 20 to 21 lands are known to be the most optimal, though some decks play as low as 16 lands, or as high as 23 lands.
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What is the ideal magic deck size?

Your deck must be at least 60 cards. Up to fifteen cards may be included in your sideboard, if you use one. Include no more than four copies of any individual card in your main deck and sideboard combined (except basic lands). There's no maximum deck size, as long as you can shuffle your deck in your hands unassisted.
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What color deck is best in magic?

Blue is defined by knowledge and intellectualism, and it has the signature ability to draw and manipulate cards. This is among the most powerful things you can do in competitive Magic and has made blue historically the strongest color (which becomes more apparent in formats where cards from the 1990's are legal).
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How expensive is a good magic deck?

How Much Does a Magic Deck Cost? You should expect to pay about $200 to $1000 for the average Magic deck. The price point generally scales with how old the format is (Modern is more expensive than Standard for instance) and how many staples are in your deck.
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How many lands should be in a 5 color Commander deck?

This could mean running more than the usual 37-38 land, or it could mean putting some additional Rampant Growth effects and mana rocks in the deck. It really depends on what your deck wants to do and what turns are critical for you.
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How many non basic lands should you have?

Nonbasic lands are lands that do not have the basic supertype. As per Magic rules, only 4 of each nonbasic land can be in a deck at any one time. Basic lands do not have this restriction.
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What is a good mana curve for Commander?

A limited number of one-mana and five-plus-mana spells are good as well, but having a balanced mixture of two, three and four-drops is most important. With such a curve, you will usually be able to spend all of your mana in the early-to-mid-game, and few mana will go to waste.
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How many mana rocks should I run?

For casual, low- to mid-power play: five to seven rocks or other mana acceleration (i.e., other forms of ramp like land fetch spells/lands). For competitive, mid- to high-power play (or mana-hungry casual decks): 12+ rocks and other mana acceleration.
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How do you maximize mana?

Mana capacity can be increased further through the use of various armors such as Gem Robes and Nebula armor, plus accessories. Reforging accessories to the Arcane modifier can further boost maximum mana.
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How do I calculate how many lands I need?

A good formula for the number of lands in your 60-card deck, counting MDFCs partially in this fashion, is: 19.59 + 1.90 * average mana value of your spells – 0.28 * number of cheap card draw or mana ramp spells + 0.27 if you have a companion.
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