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What is the max crime in Stellaris?

crime or deviancy. It ranges from 0 to 100 and has a base level of 50.
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How many pops can Stellaris handle?

Pop growth stops when a planet is 15% overcrowded and has 5 pops without housing. Pops start to decline when a planet is 25% overcrowded. Planet capacity is capped at 500, regardless of free housing or unblocked districts.
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What is the max homeworld size in Stellaris?

Homeworlds have a size between 18 and 21, unless otherwise determined by the empire's origin.
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What is the holding limit in Stellaris?

Up to 4 holdings can be built in a Branch office, each level of capital tier unlocking 1 holding slot.
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Can you get rid of criminal underworld Stellaris?

So the only way I've found to actually remove a criminal underworld, is to declare war on them. Sit around and wait until the WS timer runs out (Beacause of course they magically built on your world from the other side of the galaxy).
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Stellaris: Manage Crime & Amenities with planet Automation

Can you be evil in Stellaris?

Then you might be intrigued by the sci-fi strategy game's next expansion, Nemesis, which finally gives players the ability to embrace their inner evil, rise up, and scrub the entire galaxy clean off the map.
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What happens if you destroy a holy world Stellaris?

If an empire seals, terraforms or destroys a Holy World with a Colossus or Star-Eater, the Holy Guardians will always awaken and declare a war of subjugation.
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What is the max lifespan in Stellaris?

The mean lifespan with no modifiers is 88 years, 6 months.
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How long does 100 years take in Stellaris?

100 years = 6 hours and 200 years gives you 12 hours playtime . Now you know where you have put all those hours in when the first lazy sleepy empire awakes and kills you totally to the ground after 10 minutes olleeeee next new game please thank you .
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Does Stellaris end at 2500?

Mid-Game Start Year is set to 2300. End-Game Start Year is 2400. Victory Year is set to 2500.
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How big should a empire be Stellaris?

Early in the game you won't need to worry about Empire Size at all. As long as it's one hundred or less, it has no effect. For every point of Sprawl above a hundred, however, the cost of Technologies increases by one tenth of a percent and the cost of Traditions increases by one fifth of a percent.
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What is the max number of ships in Stellaris?

Maximum Naval Capacity may never exceed 9999 but empires can still build over it as long as their economy supports the upkeep costs. Titans have a strict build limit, with a base of 1 allowed per empire; every 200 Naval Capacity increases an empire's Titan cap by 1, up to a maximum of 20 Titans at 3800 naval capacity.
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Is Stellaris harder than Endless Space 2?

In other words, Stellaris is much harder to learn, but the rewards for not giving up are also much more substantial. If you're willing to put time and effort into learning everything there is about Stellaris, it's probably the game for you.
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How many armies should I have in Stellaris?

Up to five armies from each side can fight at once, plus one for every five Size the planet has. Any extra armies are held in reserve and will take the place of a destroyed army as needed.
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Is there a limit to Xenomorph armies Stellaris?

Xenomorph Army, are unlimited unless otherwise specified. Unlike defense armies, assault armies are based primarily in space and each recruited army boards a transport ship.
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What is Colossus limit Stellaris?

Every 800 Fleet capacity you can build one more Colossus until you have 5. Unfortunately this is a fixed limit because all large ships now have their own internal maximum fleet capacity.
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What is the longest war in Stellaris?

The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North's history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to ...
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What is the oldest empire in Stellaris?

The Screk Empire is perhaps one of, if not the oldest, known interstellar nations in the whole Milky Way, one that predates even the ancient polities such as the Vran, the Ti-Zru and the Baanthurians.
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What is the easiest empire in Stellaris?

Which Empire Should I Pick? Stellaris allows limitless customization in creating your space empire, but beginners are better off picking one of the pre-generated nations. We recommend the United Nations Of Earth, since playing as humans provides perspective and makes it easier to remember names.
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What year does Stellaris end?

The Contingency can potentially appear any time after the Endgame Year set at the beginning of the campaign; by default, the Endgame Year is 2400. The more time passes after the Endgame Year, the more likely a Crisis will be to spawn.
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How long is doomsday Stellaris?

DoomsdayEdit

Each stage lasts roughly 10 years and increases the effects of the previous stage.
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How long is 1 game in Stellaris?

When focusing on the main objectives, Stellaris is about 29½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 286 Hours to obtain 100% completion.
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What happens if the great Khan wins Stellaris?

The Great Khan

If this happens, the Marauder Empire becomes The Great Horde and attempts to conquer the galaxy. Any other Marauder Empires on the map do not become part of the Horde and will continue to act as they always do, and there can never be more than one Great Khan per campaign.
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What are the chances of War in Heaven Stellaris?

These mechanics are of course already part of the Leviathans DLC, but the chances for the epic duel always felt a little slim: In vanilla Stellaris, a War in Heaven only triggers in 33,3% of the galaxies with 2 FEs (30% for owners of Synthetic Dawn) and in 60% of the galaxies with 4 FEs (or 5 for Synthetic Dawn).
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What is the end goal of Stellaris?

In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that they can then engage in diplomacy, trade, or warfare with.
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