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What is the max planet population in Stellaris?

Planet capacity is capped at 500, regardless of free housing or unblocked districts. However, pops over 500 will not stop growing or decline until required housing exceeds available housing by 15% or 25%, as normal. (default 4.5) growth per month.
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How many people is 1 pop in Stellaris?

There are about 1.1 billion people per pop.
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What does 1 pop represent Stellaris?

Knowing that the starting amount of Pops on Earth is 24, we can solve for the growth rate, which according to my calculator gives me a result of approximately 3.4. Interestingly, dividing 12.5 billion by 24 Pops gives a value of 1 Pop = 500 million people, which isn't actually that bad a metric either.
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What is robot population Stellaris?

Once you accumulate 100 Population Points, one Robot Population (or Pop) will be spawned. That means it will take 50 months to spawn each Robot Pop. It's worth noting that you can't speed up the process by building more Robot Assembly Plants because only one can be active on each planet at a time.
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What is the max homeworld size in Stellaris?

Homeworlds have a size between 18 and 21, unless otherwise determined by the empire's origin.
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Stellaris: Essential Population New Player Tips

How big should a empire be Stellaris?

Early in the game you won't need to worry about Empire Size at all. As long as it's one hundred or less, it has no effect. For every point of Sprawl above a hundred, however, the cost of Technologies increases by one tenth of a percent and the cost of Traditions increases by one fifth of a percent.
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How powerful is the chosen one Stellaris?

Powers and Stats

Far smarter than any normal scientist, and can understand science better than almost everyone in verse without studying science at all. Capable of micromanaging on a galactic scale even better than the most advanced of supercomputers.
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Can stars explode Stellaris?

Most stars are just a mix of various reactions that are balancing each other out. All you have to do is unbalance of of those reactions and the star will start to implode/explode outwards.
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What causes the unbidden Stellaris?

The chance of the Unbidden appearing increases if any empire has researched Jump Drive or Psi Jump Drive, or if the Galactic Council has passed the Extradimensional Experimentation resolution. Unlike the Contingency and the Scourge, the Unbidden Crisis begins with no warning given to any empire.
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How many armies should I have in Stellaris?

Up to five armies from each side can fight at once, plus one for every five Size the planet has. Any extra armies are held in reserve and will take the place of a destroyed army as needed.
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How many galaxies are in Stellaris?

There are 10 different types of galaxies available, some of them requiring a minimum galaxy size to be used.
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What is the maximum building slots in Stellaris?

building slots.

A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics.
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What is the strongest crisis Stellaris?

The Contingency is Stellaris' technological Crisis, and is especially dangerous to empires that use sentient AI.
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What is the most important rare resource in Stellaris?

Energy is the most important resource in the game, and is denoted by a lightning bolt. The reason Energy is so important is that nearly everything in the game consumes it and unlike Minerals, it tends to be harder to accumulate.
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What are the rarest things in Stellaris?

The rarest item you can potentially acquire is the mysterious Galatron chest. This item provides a passive effect of an additional three influence per month and an additional 100% diplomatic weight.
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What is the max crime in Stellaris?

crime or deviancy. It ranges from 0 to 100 and has a base level of 50.
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Can you be evil in Stellaris?

Then you might be intrigued by the sci-fi strategy game's next expansion, Nemesis, which finally gives players the ability to embrace their inner evil, rise up, and scrub the entire galaxy clean off the map.
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Can you terraform uninhabitable planets Stellaris?

Most planets you encounter are safe to live on, but Barren Worlds, Barren (Cold) Worlds, and Frozen Worlds may have an Anomaly to investigate first. Once that is done, the planet will acquire this Modifier and you can terraform it.
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How long can a leader live in Stellaris?

The mean lifespan with no modifiers is 88 years, 6 months.
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What is the best type of authority in Stellaris?

1 Technocracy

Particularly powerful in the early-to-mid-game, the Technocracy Civic is arguably the best that Stellaris has to offer. The Civic increases the number of research alternatives by 1, allowing the player to get to the technologies they need most.
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What happens if the great Khan wins Stellaris?

The Great Khan

If this happens, the Marauder Empire becomes The Great Horde and attempts to conquer the galaxy. Any other Marauder Empires on the map do not become part of the Horde and will continue to act as they always do, and there can never be more than one Great Khan per campaign.
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How long should a Stellaris game last?

When focusing on the main objectives, Stellaris is about 29½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 286 Hours to obtain 100% completion.
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How long does 100 years take in Stellaris?

100 years = 6 hours and 200 years gives you 12 hours playtime . Now you know where you have put all those hours in when the first lazy sleepy empire awakes and kills you totally to the ground after 10 minutes olleeeee next new game please thank you .
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What happens when you defeat a fallen empire Stellaris?

Once the Crisis has been defeated the Guardian empire will leave the current Federation and become a regular empire. The chances for a Guardian Awakening are the following: 60% chance either the Enigmatic Observers or the Keepers of Knowledge awaken. 15% chance both Fallen Empires awaken.
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What is the longest war in Stellaris?

The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North's history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to ...
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