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What resolution does breath of the wild run at?

When docked and played on a big screen, The Legend of Zelda: Breath of the Wild runs at 900p. Undocked, in portable mode, it drops down to 720p. The resolution drop, however, is probably why The Legend of Zelda: Breath of the Wild holds an almost rock solid 30fps in both modes.
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What is the resolution of Breath of the Wild?

The Legend of Zelda: Breath of the Wild has remained one of the most popular titles to emulate for exactly those reasons: in its original Wii U format, it labors under a 30-FPS cap even despite its 1280×720 render resolution. Under emulation, the resolution can be raised and the frame rate can be unlocked.
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Does Breath of the Wild run at 1080p?

It's a 720 render. The game does NOT upscale. The system outputs at 1080p and that's it. It doesn't matter if you change the system to 720p or 1080p.
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Is Breath of the Wild 720p?

Is Breath of the Wild 1080p on Wii U? According to IGN, the game runs at a 720p resolution and 30 frames per second on both the Wii U and on the Nintendo Switch's built-in display. However, when the Switch docked in home console mode it upgrades the game to a 900p resolution.
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Is 720p HD good for gaming?

That being said, usually 720p medium is going to be better in terms of framerate. There's a reason most of those handheld gaming PCs like the GPD WIN are 720p. With only integrated graphics, they have pretty severely limited rendering power, so 1080p at any settings for demanding games would be too much.
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Why doesn't Breath Of The Wild run at 60fps on Yuzu?

Does Breath of the Wild run at 60fps?

The Legend of Zelda: Breath of the Wild runs at an original frame-rate of 30fps, and it doesn't look bad at all. To this day, game still looks great at the original frame-rate. But this footage of the game running at a silky smooth 60fps looks gorgeous.
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Do games at 1080p look worse on a higher resolution monitor?

The answer is yes, it does look a bit worse (mostly it's blurrier), but for many people it doesn't matter that much. Disclaimer: I'm one of those people. Back when we all used CRTs, running at a lower resolution than your native monitor resolution was commonplace.
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What FPS does 1080p run at?

In the United States, the original ATSC standards for HDTV supported 1080p video, but only at the frame rates of 23.976, 24, 25, 29.97 and 30 frames per second (colloquially known as 1080p24, 1080p25 and 1080p30).
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Does 1080p affect FPS?

For gamers where FPS is more valuable, 1080p monitors are a better fit and guarantee above-average image production with better FPS performance.
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Can Switch run games in 4K?

Switch mostly plays games at 720p or 1080p and 30 FPS. For resolutions and framerates like these, the mClassic can upscale them to 4K at 30 FPS; although, the device can't handle 4K upscaling at 60 FPS, since it's only an HDMI 1.4 device.
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Do games actually run in 4K?

No, games don't often really run at true 4K, but they have much higher resolutions than last-gen games alongside better performance, too.
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Should you run games at 4K?

If you expect to be able to render your games at above 60 FPS too, a high refresh rate 4K monitor (at speeds like 120Hz, 144Hz, or even 240Hz) is a good one to opt for, although that combination of technologies tends to get inordinately expensive.
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Is Breath of the Wild 30 or 60 fps?

The Legend of Zelda: Breath of the Wild runs at an original frame-rate of 30fps, and it doesn't look bad at all.
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Are Breath of the Wild graphics good?

Breath of the Wild is an absolutely gorgeous game. It has beautiful settings, beautiful music, and great characters and puzzles.
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What resolution is Link's Awakening?

For all intents and purposes, there are two real resolution points where the game tends to settle: while docked, a dynamic resolution range between 720p to 1080p is in effect, but typically we're looking at the lower bounds used in the overworld, with 972p used for interiors.
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Does 1080p look bad for gaming?

Yes, 1080p is considered excellent for a gaming monitor. As a matter of fact, 1080p displays are often preferable to higher-resolution screens. Most pro gamers use 1080p monitors over 4K and 8K screens.
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Is 1080p overkill?

Its probably overkill, since the usual reason for choosing 1080 vs 1440 or 4K is that you want to push the highest frame rates possible. But you can apply the absolute highest settings in any game, for a long while into the future, without worrying about losing FPS.
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Is 1080 overkill for 1080p?

No, a single GTX 1080 is underkill, if that is the right term. Yes, it will play, but you will have to dial down a bunch of settings to hit 60fps smoothly.
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Do professional gamers use 1080p?

Pro gamers use 1080p because they like to play at high frame rates such as 144Hz and 240Hz. 1080p is the resolution of choice because higher resolutions would be unsustainable at such high frame rates. Also, 1080p is the resolution of choice at tournaments so Pro's like to practice at that resolution.
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Is it better to play games in 1080p or 1440p?

1440p is better than 1080p for gaming. Nevertheless, note that due to a higher pixel count at 1440p compared to 1080p the GPU, your graphics card, will be working with more pixels. This means that performance will take a hit accordingly thus leaving you with a lower frame rate as with 1080p for instance.
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What resolution do most gamers use?

1920 x 1080 — FHD (Full HD) / 1080p

Perhaps the most common gaming resolutions, 1080p, is a classic game resolution. The visuals are clear, concise, and immerse the player in whatever game they are playing.
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Does Zelda run at 30fps?

Zelda runs at 900p, 30 fps.
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What framerate is breath of the wild docked?

When docked and played on a big screen, The Legend of Zelda: Breath of the Wild runs at 900p. Undocked, in portable mode, it drops down to 720p. The resolution drop, however, is probably why The Legend of Zelda: Breath of the Wild holds an almost rock solid 30fps in both modes.
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What frame rate is Zelda Link's Awakening Switch?

As Polygon mentioned in its review, Link's Awakening is a bit more pokey, dipping at times well below 30 fps. Digital Foundry actually hooked it up a frame counter, and found that frame-time — the amount of time it take the Switch to render a single image — crept as high as 33.3 ms.
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