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What size sprites for SNES?

Sprite sizes
The SNES has multiple different Sprite modes, much like the Mega Drive did, but with the hard limitation of only being able to use two different Sprite modes for the entirety of the game. Sprites can be 8x8, 16x16, 32x32 or 64x64.
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What format are SNES sprites?

The SNES uses a format known as BGR555, rather similar to RGB888. The conversion method is simple, take the five most significant bytes of each color component, and place them backwards (Blue, Green, Red), setting the most significant bit to 0.
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What is the size of a Nintendo sprite?

Moving Objects: Sprites

The NES could store in vram 256 8x8 pixel sprite tiles (a total image size of 128x128 pixels). Of these tiles, the system could handle up to 64 of these 8x8 sprites on-screen before causing any visual flicker, or rather some sprites missing from frames.
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What size are SNES graphics?

It contains 64 KB of SRAM for video data, 544 bytes of object attribute memory (OAM) for sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for palette data. This CGRAM provisions up to 256 colors, chosen from the 15-bit RGB color space, from a palette of 32,768 colors.
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What size is the SNES background tile?

Tileset. Tile is a small 8x8 or 16x16 image that is used to construct larger images.
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What Size is Pixel Art? (Intro to Sprite and Canvas Size)

What aspect ratio is SNES Classic?

Display. Adds scan lines and changes the color of the display to emulate the feel of a CRT television. Changes the display to the original 4:3 aspect ratio of the game.
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What aspect ratio is SNES native?

So anyways, I want to know what you people think about the NTSC SNES' actual 64:49 output aspect ratio.
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Is SNES 4:3 or 8 7?

4:3 is technically 64:49, since the SNES internal resolution is 256x224 (8:7) and the pixel aspect ratio the NTSC gives is 8x7 pixel blocks.
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What aspect ratio is SNES box art?

The SNES has an internal resolution of 256×224, which is an 8:7 ratio for square pixels. When the games are displayed, this is stretched to 4:3, so the pixels aren't square and have a pixel aspect of 7:6.
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What aspect ratio is the SNES in pixels?

The currently studied aspect ratios for SNES widescreen are the following: 16:9 widescreen. There's an additional 48 columns to the left and right side of the screen. Resolution is 352x224, stretched to simulate the 8:7 pixel aspect ratio.
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Why are sprites 16x16?

TL;DR It is easier to handle tile sizes that are multipes of 8. So there are several reasons to use tile sizes like 16x16, 24x24 or 32x32. Being a power of two is one thing. But also technical limitations on older platforms and sprite engines favoured those tile sizes.
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What is a good sprite size for games?

It depends on the game, 16x is good for RPGs, 32 is good for some things, 64 is nicer, and 128 is big.
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What are Gen 5 sprite sizes?

For battle Trainer and Pokémon sprites, the sprite sizes generally are 80x80 for gens 3-4 and 96x96 for gen 5.
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Can the SNES do sprite scaling?

SNES - Hardware scaling and rotation was limited to Mode 7, a single graphical layer. Examples include Mario Kart, Secret of Mana, and Super Castlevania 4, which creatively made the Sandman boss part of the Mode 7 layer.
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What was the file size every SNES game?

The Super Nintendo Entertainment System, released in North America in 1991, was a hugely successful console. The SNES used cartridges to carry games, with sizes ranging from 0.23 MB to around 4 MB.
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What resolution are NES sprites?

NES used 256×240 resolution, PS1 used 320×240 and Odallus uses 428×240 (widescreen PS1 resolution). I can create more detailed and dramatic scenes with this resolution and also there is more space for Haggis and its foes to move.
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What resolution does the SNES output?

Resolution: between 256x224 and 512x448.
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What resolution is the SNES classic?

The same hardware was used in the previous NES Classic Edition product. The system features 720p/60 Hz HDMI display output and two controller ports; two wired SNES controllers are bundled with the system.
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What resolution is SNES composite?

The system outputs a standard resolution of 256 x 224 pixels at ~60 Hz (NTSC). The European PAL variant outputs 256 × 240 pixels at ~50 Hz instead (to abide by the PAL specification). Be as it may, most games don't use the extra pixels and show a letterbox (black lines) instead.
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Is SNES music 16-bit?

The SNES is also 16-bit, as is the Sega Genesis, which all sound different from each other (it turns out that the Virtual Boy uses 6 channels of primarily wavetable synthesis).
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Does SNES run at 60 fps?

Yes, most NTSC games ran at 60 FPS, though many games have substantial slowdown when there's a lot going on.
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What is mode 7 on SNES?

Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects.
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What resolution is SNES on CRT?

Aspect Ratio: The SNES' resolution in most games is 256x224, but it used to be displayed on CRT TVs that had a rectangular picture. To simulate a CRT TV, you can use the Auto option - it will switch between NTSC and PAL aspect ratios depending on the game you are playing.
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What color resolution is SNES?

Super NES. The Picture Processing Unit (PPU) used in the Super NES has a 15-bit RGB (32,768 color) palette, with up to 256 simultaneous colors.
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What resolution is SNES mode 7?

Games that made use of the SNES "Graphics Mode 7" used backgrounds that were coded in the SNES memory as a 128x128 grid of 256-color, 8x8 pixel tiles.
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