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What size were NES graphics?

NES tile size limits were 8×8 or 8×16 pixels, it used both. But some artists of this time created art assets of a bigger resolution (say 16×16 or 32×32) and divided it on those smaller blocks.
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What pixel size was NES?

NES games had a resolution of 256x224 pixels (NTSC) and 256x240 pixels (PAL).
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What size is the NES texture?

The NES native resolution is 256x240 px. In a world where contemporary consoles can run 1,920x1,080 px, it's hard to imagine that pushing the technical limitations.
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What was the data size of a NES game?

The size of NES games varies from 8 kB (Galaxian) to 1 MB (Metal Slader Glory), but 128 to 384 kB was the most common."
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How big were NES sprites?

The original NES has some strict limitations around how many sprites, or graphics, it could display at one time. First off, a single sprite could only be 8 x 8 pixels made up of a three-color palette, not including one color reserved for transparency.
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NES Graphics Explained

How big were NES tiles?

NES tile size limits were 8×8 or 8×16 pixels, it used both. But some artists of this time created art assets of a bigger resolution (say 16×16 or 32×32) and divided it on those smaller blocks.
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How big were 16 bit sprites?

Sprites can be 8x8, 16x16, 32x32 or 64x64.
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Was the NES 8 or 16 bit?

The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the Family Computer (FC), commonly known as the Famicom.
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Were NES games 60 fps?

NES had a refresh of 60 fps.
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What size are SNES graphics?

It contains 64 KB of SRAM for video data, 544 bytes of object attribute memory (OAM) for sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for palette data. This CGRAM provisions up to 256 colors, chosen from the 15-bit RGB color space, from a palette of 32,768 colors.
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How much RAM did the SNES have?

The console contains 128 KB of general-purpose RAM, which is separate from the 64 KB VRAM dedicated to the video and audio subsystems.
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What resolution is NES classic?

It includes 512 MB of flash storage and 256 MB of DDR3 memory. For video output, the system features an HDMI connection, which puts out 720p at 60 Hz video for all games.
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Why are NES games so big?

Why are NES cartridges so big, when the actual contents are so small? There are a variety of factors, but it boils down to design and perception. Nintendo wanted to reshape how people looked at video games. To understand this, you have to consider the world of video games in the mid 1980s.
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Are NES pixels square?

Select from one of the following display modes: 4:3 - Gives you the original NES game look, with a slight horizontal stretch. Pixel Perfect - Each pixel is a perfect square, so you see the games exactly as designed. CRT Filter - Looks like an old TV, with scan lines and all.
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Why is the NES considered 8-bit?

It's to do with the technology NES ran on. The central processor was 8-bit, meaning each 'word' or chunk of instructions it could process was 8 bits long.
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Why do gamers like 60 FPS?

It's all about balancing frame rate and graphics quality for the games you like to play. 60 fps will lend you incredibly smooth gameplay, but a lower frame rate speed will give you better graphics.
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Was Mario 64 60fps?

Super Mario 64 has run at 60FPS before, but this is the first instance of someone playing the game at such a high framerate on a Nintendo 64 console, rather than a PC or other device.
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What is the max FPS on the SNES?

The Super Nintendo was an impressive system, for its time — mostly. The SNES framerate is locked to 60 FPS, which is a bit surprising considering the NTSC standard was only 30 FPS. NTSC calls for 30 frames per second, but those are interlaced frames.
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What CPU did NES use?

The NES's CPU is a Ricoh 2A03, which is based on the popular 8-bit MOS Technology 6502 and runs at 1.79 MHz (or 1.66 MHz in PAL systems).
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Was GBA 8-bit or 16-bit?

This chapter begins with a brief history of Nintendo Game Boy Advance (GBA). It is a sophisticated handheld video game machine containing a 32-bit microprocessor, 16-bit graphics capabilities, and stereo digital sound, though it is small enough to fit in pocket. It is the highest selling video game system in history.
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How much RAM did the original NES have?

The NES has 2 KB of RAM and 2 KB of video ram, which can be increased by a game cartridge. There are 16 KB of free space in the console to storage files as gaming progresses; while the entire game is stored in the cartridge which can have a storage between the 8 KB and 1 MB.
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How big are Gen 4 sprites?

The official Advance sprites are 64x64 pixels at the most, the fourth-generation sprites are 80x80, and in the fifth generation they're up to 96x96.
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How many pixels is 16bit?

An 8-bit image has 256 tonal levels per channel (2^8=256), whereas a 16-bit image has 65,536 levels (2^16=65,536), way beyond what the human eye can see.
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What size sprite is Sonic 1?

Sonic the Hedgehog, for example, used a 32x48 sprite size, but the base frame is only 29x39. Still there are animation phases which reach the whole width of 32 or height of 48.
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