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What studios are owned by Valve?

Valve Corporation is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota.
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Is Steam still owned by Valve?

Steam is a video game digital distribution service and storefront from Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing third-party game publishers' titles in late 2005.
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Has Valve ever made a 3rd game?

Many gamers are aware that Valve doesn't make third installments in any of its series, but Portal co-writer Erik Wolpaw has a theory about why that may be.
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Will Valve make Half-Life 3?

Nowadays, Valve is apparently eager to release more Half-Life games, with the Half-Life: Alyx team in particular expressing an interest in doing so. In late 2021, though, McVicker claimed that there still wasn't a Half-Life 3 or Half-Life: Alyx 2 game in development.
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Why did Valve abandon Half-Life?

Valve eventually canceled it, citing a lack of direction and the limitations of the episodic format. They delayed development of a new Half-Life until their new game engine, Source 2, was complete.
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The Rise & Fall of Valve

Did Valve develop Left 4 Dead?

Left 4 Dead is a 2008 first-person shooter game developed by Valve South and published by Valve.
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Is Valve bigger than Riot Games?

Riot Games's brand is ranked #77 in the list of Global Top 100 Brands, as rated by customers of Riot Games. Their current valuation is $3.52B. Valve's brand is ranked #391 in the list of Global Top 1000 Brands, as rated by customers of Valve.
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What Valve game makes the most money?

Valve has revealed a list of the highest-grossing Steam games of 2022. Elden Ring, Dying Light 2, and Call of Duty: Modern Warfare II were among the leaders by revenue this year, while Raft and Vampire Survivors were one of the most succesful titles released ouf of Early Access.
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Is Valve scared of 3?

Notable people with Triskaphobia

Gabe Newell, director of video game development at Valve Software, is afraid of the number three. It's the reason why he doesn't attempt developing third installments of any Valve franchise, such as Half-Life 3, Portal 3, Left 4 Dead 3 or Team Fortress 3.
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Will Valve make a console?

A handheld gaming console made by Valve, released on February 25, 2022. We're thrilled to team up with Valve to provide parts and repair documentation to gamers everywhere.
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Why did Valve abandon their games?

Because they are busy with a major new project, it seems that Valve is slowly but surely leaving Team Fortress 2 behind. As we all know, Valve is cooking up a brand new Half-Life title.
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Who is the Valve guy?

Valve, also known as The Valve Guy, is the nickname used for the two mascots used by Valve for the introductory logos seen at the start of their games, and previously on their official website.
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Is Valve a billionaire?

Gabe Newell, co-founder and managing director of Valve Corporation, is one of the richest people on the planet. With an estimated net worth of $1.5 billion dollars, he ranks 854th out of 1,226 global billionaires.
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Did EA try to buy Valve?

Half-Life house supposedly courted for purchase by Battlefield publisher; Gabe Newell says company would rather "disintegrate" than sell out.
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Is Valve making money?

Valve generated around USD13 billion in total revenue in 2022. With each new year at Valve, revenue goes higher by at least a couple hundred thousand dollars. Valve's revenue in 2021 reached $13 billion, which is slightly higher than last year's amount.
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Is Valve bigger than Activision?

Activision Blizzard's brand is ranked #527 in the list of Global Top 1000 Brands, as rated by customers of Activision Blizzard. Their current market cap is $74.97B. Valve's brand is ranked #391 in the list of Global Top 1000 Brands, as rated by customers of Valve.
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How much does Valve make a day?

Given that a case costs $2.50 to open, that means Valve are raking in up to $1,786,271.45 every day. That's $54,355,263.16 per month on average and $651,989,078.25 per year.
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Is Valve bigger than Epic Games?

Steam vs Epic Games Store: Comparing the Libraries

The first criterion is one that users care most about in an online star platform: Games Library size. In this matter, there is no comparison. Valve Software has a far bigger library than the Epic games store and offers far more games.
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Who is Steam's biggest rival?

Steam's competitors and similar companies include Epic Games, Challengermode, OP.GG and Pragma.
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Why is there no 3 in Valve games?

A new video interview with Geoff Keighley and Valve's David Speyrer, Robin Walker, and Dario Casali sheds a little light on that mystery. Walker suggests that Valve has avoided Half-Life 3 because the company is terrified by the challenge of creating a new sequel that can live up to the originals.
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What game made Valve popular?

Valve's first game was Half-Life, a first-person shooter released in 1998. It received universal acclaim and sold over nine million retail copies. Alongside Half-Life's launch, Valve released development tools to enable the player community to create content and mods.
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Why did Turtle Rock leave Valve?

"The culture changed a lot when we became Valve, and not all of it was what we felt was the right way to go, and it wasn't the way that we wanted to work. Once we came back out we got a lot of it back. We had most of the Turtle Rock guys who stuck with us, and for the most part that team's still with us.
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Why did Harrington leave Valve?

But with Half-Life I knew Gabe and I had built that product and company from scratch." On January 15, 2000, Harrington dissolved his partnership with Newell and left Valve to spend time with his wife. According to Newell, Harrington did not want to risk another project after the success of Half-Life.
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Why did Valve give up on Half-Life 3?

At this point, we can safely say that Half-Life 3 didn't happen due to the development of the Source 2 engine, other time constraints, and because Valve never really found an idea they were happy with during that time.
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