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Where do I start when building a Commander deck?

The 4 Steps to Building a Great Commander Deck
  1. Step 1: Choosing Your Commander.
  2. Step 2: Choosing Your Archetype. Aggro. Combo. Control. Tribal. ...
  3. Step 3: Building the Deck. Synergy Spells. Removal. Tutors and Card Advantage. Ramp Spells. ...
  4. Step 4: Putting It All Together.
  5. Asmoranomardicadaistinaculdacar Decklist.
  6. Commanding Conclusion.
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How do you start a Commander deck?

Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table.
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Where do I start in Commander?

All commanders start in the command zone. The mana value of a player's commander increases by two for each time it has been cast from the command zone. This cost is in addition to its original mana value. If any single commander deals 21 combat damage to a player during the game, that player loses.
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Where do I start building my MTG deck?

How to Build an MTG Deck – Full Guide!
  1. Step 1: Choosing a Deck Type. Before you start putting cards in your deck, you need to know your deck type. ...
  2. Step 2: Choosing Your Color(s) ...
  3. Step 3: Choosing a Theme. ...
  4. Step 4: Picking Your Lands. ...
  5. Step 5: Picking a Ratio of Creatures and Spells. ...
  6. Step 6: Tuning Your Mana Curve.
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What are the rules to building a Commander deck?

A Commander deck must contain exactly 100 cards, including the commander. If you're playing a companion, it must adhere to color identity and singleton rules. While it is not part of the deck, it is effectively a 101st card. With the exception of basic lands, no two cards in the deck may have the same English name.
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How To Build Your First Commander Deck | Magic: The Gathering

How many basics should a Commander deck have?

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
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Are Commander decks good for beginners?

Starter Commander definitely gets my recommendation as a good introductory product. For established players, I'd say you should only buy this if you're planning to introduce new players to the game or just want to grab some new decks at a low cost to play out of the box with your playgroup.
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What is the easiest deck to build?

The easiest deck to build is an on-grade deck. It doesn't require railings, stairs, or posts, but the essential elements of the deck—including the ledger, beams, piers, and joists—remain the same for all types of decks.
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What should my first MTG deck be?

In the early days, I suggest building decks with around 24 creatures, 12 spells, and 24 land. Obviously these numbers are not set in stone, so if you want to make a deck with a 20/16/24 configuration, then go right ahead.
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How many creatures should be in a 60 card deck?

The standard amount of creatures in any given deck is usually around 24. This is a very loose recommendation, however, because a lot of decks use more or fewer than that depending on the strategy of the deck. Aggro decks use fewer lands while control decks use more.
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How many creatures should I have in a Commander deck?

As many or as few as you need. Creatures are not necessary to make a decent commander decks. Don't give yourself limits, use creatures if their effects are synergistic with your gameplan, if no creatures fits; no big deal.
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What is the order of Commander phases?

A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat main, and ending. Each of these phases takes place every turn, even if nothing happens during the phase. The beginning, combat, and ending phases are further broken down into steps, which proceed in order.
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Who draws first in Commander?

103.7 The starting player takes their first turn. 103.7a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw Step”) of their first turn. 103.7b In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn.
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Are Commander decks worth it?

The Commander decks from All Will Be One are a good product for players looking to get into Commander. They bring players more value than they pay in cards and allow them to start playing right away. Established players have to decide for themselves if these decks are worth it.
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How many lands should be in a 3 color Commander deck?

3-color decks should play 9 fetchlands, 3 dual lands, and 3 shock lands. 2-color decks should play 7 fetch lands, 1 dual land, and 1 shock land. Other lands that should always make the cut barring extreme circumstances: Command Tower is a must-have for decks that contain 2 colors or more, so that's a given.
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How many mana should I have in my deck?

This means about 17–18 lands for a 40-card deck and about 24–25 lands for a 60-card deck. This is a tried-and-true structure that's worked for many players for many years. You'll rarely be making a big mistake if you always stick to such a guideline.
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Is MTG beginner friendly?

Because Magic is such a big deal, they encounter beginners all the time, and they'll know what to do. The company behind Magic has done its best to make the game beginner-friendly, sometimes offering free starter sets to game stores for them to give out to new players.
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What color MTG decks are best?

Blue is defined by knowledge and intellectualism, and it has the signature ability to draw and manipulate cards. This is among the most powerful things you can do in competitive Magic and has made blue historically the strongest color (which becomes more apparent in formats where cards from the 1990's are legal).
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What is the hardest part of building a deck?

Deck Board Spacing and Deck Board Fastening

The most difficult part of constructing a wooden deck is properly spacing the boards. Properly fastening the boards is a close second. The gap between boards or “deck board spacing” allows for wood expansion and contraction based on weather conditions.
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What is the strongest structure deck?

What Are The Best Structure Decks In Yu-Gi-Oh?
  • Onslaught Of The Fire Kings. ...
  • Master of Pendulum. ...
  • Emperor Of Darkness. ...
  • Dinosmasher's Fury. ...
  • Soulburner. ...
  • Order Of The Spellcasters. ...
  • Rokket Revolt. ...
  • Shaddoll Showdown. Lastly, I think Structure Deck: Shaddoll Showdown is a big win for both both new and long-time players.
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What are the 4 types in deck?

Today's 52-card deck preserves the four original French suits of centuries ago: clubs (♣), diamonds (♦), hearts (♥), and spades (♠).
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What makes a Commander deck competitive?

For the most part, competitive Commander decks are faster; more consistent; and the cards used, in a vacuum, are better. If you're looking to start making your deck competitive, you need to lower your curve, to know your game plan inside out, and to have answers (removal) to oppressive cards in the format.
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Are all Commander decks legal?

Like Vintage and Legacy, Commander is an eternal format with no restrictions on which sets cards can come from. Just as in those formats, however, acorn cards are not allowed.
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