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Who buys loot boxes?

The annual prevalence rate of loot box purchases was higher for adult gamers than for adolescents (22.7%–44.2% and 20%–33.9%, respectively), but in studies with general population samples, the opposite was true (24.9% for players aged 13–14 versus 7.8% for adults).
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Is buying loot boxes gambling?

The commission said that: Where in-game items obtained via loot boxes are confined for use within the game and cannot be cashed out it is unlikely to be caught as a licensable gambling activity.
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What is the psychology behind loot boxes?

Using a sample of 1049 participants from New Zealand, Australia and the United States, Drummond et al. [11] showed that loot box purchase behaviours were weakly associated with both positive and negative shifts in mood, as well as with higher levels of psychological distress.
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Are loot boxes just gaming or gambling?

In almost all senses of the word, loot boxes are a form of online gambling. Their addictive nature and just-one-more effect entice gamers into spending their hard-earned money, in-game or otherwise, on an item that may or may not contain something of value.
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How many gamers buy loot boxes?

The company added that over 230 million gamers -- or 5% of players -- are expected to purchase loot boxes in 2025, with mobile gaming content making up the majority of these transactions.
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What are video game loot boxes and do they encourage gambling? | ABC News

What age group buys loot boxes?

Among gamers, 78% of adults have purchased at least one loot box [11], and 40.5% of adolescents between the ages of 16 and 18 have purchased one within the past month [12].
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How much money do loot boxes make?

Loot boxes accounted for $15 billion in revenue across the video game industry in 2020, according to Juniper Research.
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Are Lootboxes illegal?

Are Loot Boxes Legal? Today, with a few exceptions, most forms of loot boxes remain legal and unregulated worldwide. However, proponents of loot box regulation argue that the chance and rarity mechanics make loot boxes akin to gambling and constitute predatory practices toward minors.
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What game made loot boxes popular?

The first known instance of a loot-box system is believed to be an item called "Gachapon ticket" which was introduced in the Japanese version of MapleStory, a side-scrolling MMORPG, in June 2004. Such tickets were sold at the price of 100 Japanese yen per ticket.
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Why are loot boxes predatory?

Some of these in-game purchasing schemes might be viewed as predatory because they disguise or withhold the true long-term cost of the activity until players are already financially and psychologically committed 65 .
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What is a golden loot box?

Each Golden Loot Box is guaranteed to contain a legendary skin. It is reported that players who received duplicated Genji's Oni skin and D. Va's Officer skin were able to contact Blizzard to receive a new Loot Box.
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What items are in loot boxes?

Loot boxes are a mechanic used in some video games that provide players with a way to obtain virtual items for in-game use. These items vary, but typically include collectibles, character outfits, virtual currency, player bonuses and weapon camouflages or “skins”.
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What are the effects of loot boxes on children?

In-game purchases such as loot boxes cause financial and emotional harm to children and young people. Children find it difficult to track their spending in-games and fail to understand the value of money, leading to poor spending decisions. Digital items are highly desirable and collectible, driving repeat buying.
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How addictive are loot boxes?

The Association of Police and Crime Commissioners Joint Addictions and Substance Misuse Lead said that certain in app gaming features known as 'loot boxes' could instill unhealthy behaviours and pre-expose children and young people to developing addictive gambling-like tendencies later in life.
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What happens to my unopened loot boxes?

Loot Boxes will all be automatically opened with the launch of Overwatch 2 at which point all remaining unopened Loot Boxes will be automatically opened upon entering the Hero Gallery. After Overwatch 2 has launched, any unclaimed loot box codes from any source will grant 100 Credits.
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Who started the loot box trend?

Researchers trace the first loot boxes back to the Chinese free-to-play MMO ZT Online, released in 2006, where players opened virtual treasure chests. This formula mutated through various mobile games until it reached core franchises: in 2010, Valve incorporated them in Team Fortress 2.
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Is loot box still a thing?

While under Chapter 11 bankruptcy, it planned to continue to fulfill orders but seeks potential buyers. On October 1, 2019, subscribers were informed by email of Loot Crate's sale to Money Chest LLC., majority funded by NECA. The company now operates under a new name: The Loot Company.
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What percentage of games have loot boxes?

Most the highest-grossing mobile and desktop games included loot boxes as a key feature. Specifically, 58 of the 100 Android games (58%), 59 of the 100 iPhone games (59%), and 18 of the 50 desktop games (36%) included loot boxes. In total, the researchers found over 1.8 billion installations of games with loot boxes.
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What is the problem with loot boxes?

Loot boxes have become an issue because they encourage spending real money for a miniscule chance at obtaining valuable in-game items, more often than not leaving players with nothing to show, except a desire to continue gambling for better items.
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Why are loot boxes not gambling?

Since they employ chance-based mechanics and players can sometimes pay to unlock them, loot boxes draw comparisons to gambling. But generally, loot boxes do not fall into most legal definitions of gambling, because the “prize” – the virtual items within — cannot be said to be “something of value.”
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What country banned loot boxes?

As of today, the only European jurisdiction where loot boxes are explicitly banned is Belgium, where the Gambling Commission declared loot boxes to be "in violation of gambling legislation" back in 2018, although a recent study showed that the Belgian regulator is struggling with enforcing the ban.
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What will replace loot boxes?

Blizzard formally announced that loot boxes were going away in June, replacing them with a battle pass and in-game store. The company said they wanted to give players "a lot more control over how they interact with the game and acquire new content."
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How often do you get loot boxes from endorsements?

The amount of loot boxes that players in each endorsement level receives are as follows: Level 2: 1 loot box. Level 3: 2 loot boxes. Level 4: 3 loot boxes.
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