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Why are PS1 graphics wobbly?

This is because of two things: the affine texture mapping was incorrect, and there was no sub-pixel precision. The sub-pixel part is kinda float-related (though you could make use of fixed point too).
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Does PS1 have good graphics?

While the N64 had smoother graphics overall, the PS1 games had better textures. The textures that were applied to the shapes within Ps1 games were much more realistic. Again, a lot of this is because the PS1's hardware specs and triangle polygons made it easier for third-party developers to build games for the Ps1.
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What was the texture limit on PS1?

Texture pages on the PS1 hardware had a limit of 256 by 256 pixels and so it seems this was generally the largest texture size most models used. These days games often use multiple 4k (4096x4096) textures per model, especially for hero props or primary characters so this is somewhat limiting.
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Did PS1 have texture filtering?

#MisterFPGA PSX core got optional texture filtering, based on the method used in the first Unreal game. It doesn't work well in all games, but in some cases it can look nice.
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What resolution were PS1 graphics?

This is because the native rendering resolution of PS1 games has been increased to 1440p. This includes the original PS4, which doesn't support 1440p output. But the console still supersamples the image down to 1080p.
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Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

Did PS1 games run at 60 fps?

PS1 launched with 12 games in NA, 5 are 60 fps. PS2 launched with 26 games in NA, 21 of those games are 60 fps PS3 launched with 13 in NA, 2 are 60 fps.
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How many FPS was PS1?

In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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How deep is PS1 texture color?

Maximum color depth of 16,777,216 colors (24-bit true color) 57,344 (256×224) to 153,600 (640×240) colors on screen.
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Did the PS1 have vibration?

1998 – DualShock: A Shock to the System

The first PlayStation controller with vibration feedback and the last to be released for PlayStation, the DualShock let you physically feel the force of a Tekken 3 beatdown.
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Do PS1 games degrade?

Apparently, if you ever stored you discs with the slightest amount of dirt/oil/fingerprints/crap on them, they're beginning to deteriorate. Even if you clean the discs now, it's too late and the damage has already been done. Some of my discs already show signs of degrading.
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What was the hardest game on the PS1?

Top 10 Hardest PlayStation 1 Games
  • #8: “Darius Gaiden” (1996) ...
  • #7: “Fear Effect” (2000) ...
  • #6: “Metal Gear Solid” (1998) ...
  • #5: “Heart of Darkness” (1998) ...
  • #4: “Tomb Raider III” (1998) ...
  • #3: “Tenchu: Stealth Assassins” (1998) ...
  • #2: “Rayman” (1995) ...
  • #1: “Alundra” (1997)
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How many polygons could the PS1 push?

The PS1 has a polygon processing capacity of 360,000 polygons per second. That means 12,000 polygons per frame in a 30FPS game.
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How long did PS1 last?

PlayStation games continued to sell until Sony ceased production of the PlayStation and its games on 23 March 2006—over eleven years after it had been released, and less than a year before the debut of the PlayStation 3.
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Which PS1 game had the best graphics?

10 PlayStation 1 Games With Graphics That Have Aged The Best
  • 8 Final Fantasy 8.
  • 7 Silent Hill.
  • 6 Parasite Eve.
  • 5 Valkyrie Profile.
  • 4 Crash Bandicoot: Warped.
  • 3 Wipeout 3.
  • 2 Legacy Of Kain: Soul Reaver.
  • 1 Tekken 3.
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Which PS has the best graphics?

The 18 Best Looking PS4 Graphics Of The Decade, Ranked
  1. 1 The Last of Us Part 2.
  2. 2 Ghost Of Tsushima. ...
  3. 3 Final Fantasy 7 Remake. ...
  4. 4 Death Stranding. ...
  5. 5 Horizon Zero Dawn. ...
  6. 6 Detroit: Become Human. ...
  7. 7 Marvel's Spider-Man. ...
  8. 8 God Of War (2018) ...
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Are PlayStation graphics better than Xbox?

In terms of their initial graphics capabilities, both are ably matched with similar features. Each console is capable of up to 4K (2160p) resolutions at 60 frames per second. They can also output 120fps, which is an option on some games, but only at up to 1440p in both cases.
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Did PlayStation 1 have joysticks?

PS1 games that support the Analog Joystick have an "Analog Joystick Compatible" icon on the back cover. The Analog Joystick has a switch to select either analog or digital mode. When in the digital mode, both sticks function as the gamepad on a regular PS1 controller.
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Which console had rumble first?

The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 in Japan, July 1997 in North America, and October 1997 in Europe.
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Did the PS1 have pressure sensitivity?

In fact, most people might have owned both consoles without realizing something special about them. Unlike the PS1, PS4, and PS5, these two consoles featured pressure sensitive face buttons. It might be difficult to recall which games used them, but several legendary titles included them in certain mechanics.
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Is the PS1 16 bit?

PlayStation, video game console released in 1994 by Sony Computer Entertainment. The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world.
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How deep was n64 texture color?

Color palette: 16,777,216 (24-bit color depth), 2,097,152 possible colors (21-bit color) on screen.
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Are PS1 games 240p?

PS1 consoles all output 240p, so using an RGB cable will get you the best picture.
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What is the highest FPS on console?

The latest-gen consoles don't only offer 60fps as standard on most games, they have the extra graphical grunt to go a step further - up to 120fps. This effectively means that, for every frame you see on a standard Xbox One or PS4 game, you will see at least four on the PS5 or Xbox Series X/S.
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What console has the most FPS?

Gaming Performance

The PlayStation 5 and the Xbox Series X can deliver a 4K experience at up to a whopping 120 frames per second — more than a high-quality gaming PC can produce — when paired with the right TV (HDMI 2.1-equipped televisions are a must-have for the latest Microsoft and Sony consoles).
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What's the most FPS ever?

T-CUP was built on existing technology called compressed ultrafast photography (CUP), a method that it is capable of 100 billion fps. That's very fast but not fast enough for INRS's researchers and to capture what's going on at the femtosecond scale. A femtosecond is one quadrillionth of a second FYI - that's quick.
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