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Why did Halo Infinite flop?

Halo Infinite's failure to maintain the momentum of its launch is largely considered to be the main source of the steadily declining reception for the game.
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Why was Halo Infinite a failure?

In the words of those who worked on it, Microsoft and 343 Industries set it up to fail. A lack of resources, a fractured production cycle, unclear post-launch plans, and constant fumbling of a project that should have been a slam dunk.
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Was Halo Infinite a financial success?

Another interesting thing in the thread is how the game wasn't a financial success. The leaker says Halo Infinite missed its financial and overall targets, underachieving and not meeting predictions. 343 Industries is facing the brunt of this failure as its role in Halo development is ending.
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Did the new Halo flop?

However, after the embarrassing flop that was Halo Infinite, it appears that the heavy layoffs in Microsoft's employee roster weren't the only severance this week. What is this? It appears Master Chief has also been cast aside.
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Is Halo Infinite still popular?

Coming into 2023, Halo Infinite is holding an average PC player count of 3,000 to 4,000 each month. The player count has its peaks, reaching as high as 7,000 and even 12,000 in recent months.
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Halo Infinite Disaster: What Went Wrong

Is Halo Infinite still losing players?

Halo Infinite is, indeed, losing players at a rather dramatic rate. This, however, is not the dramatic statement it might seem to be. You see, when Halo Infinite dropped back in December 2021 it saw the biggest launch in Halo's history, with a whopping 20 million players reported by the end of January.
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Is Halo losing popularity?

Despite a successful initial launch, Halo Infinite's Steam player count has dipped to dangerously low territory - lower even than Battlefield 2042. Despite early success, recent months have shown how much Halo Infinite is struggling, even in comparison to a game with an infamously bad reputation.
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Why did Bungie drop Halo?

Bungie stepped away from Halo and its publisher, Microsoft, in 2007, in order to push forward in the industry rather than be tied to a franchise that had found success at the start of the century, according to community manager David "DeeJ" Dague.
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Could Bungie return to Halo?

They wanted to work on something else. Microsoft effectively would not let them separate themselves from MS with Halo, so to separate they made a deal with MS - sell Halo and they could do what they wanted. They even made a literal declaration of independence. Bungie is not coming back, and never will, and never could.
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Did Bungie give up Halo?

Bungie did NOT give up their rights to the Halo franchise. Bungie, like many game studios, had created a contract with Microsoft to develop the Halo games and publish with Xbox Game Studios.
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Was Halo Infinite a hit?

Microsoft released Halo Infinite in 2021 to generally positive reviews, but the game has since struggled to maintain a consistent player base. On Steam, for instance, Infinite is currently averaging about 4,000 players per day, a steep drop from the 100,000 players it was averaging at launch.
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What was the most successful Halo game?

Halo 3. It was the fastest-selling video game ever and held the record for biggest entertainment launch in history with $170 million in sales within the first 24 hours and $300 million in one week.
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Did Bungie help with infinite?

Despite now owning Bungie, Sony will not own Halo Infinite because Bungie did not make the game. Currently, Halo is developed by 343 Industries, which is one of the many studios Microsoft acquired under Xbox and it has developed every Halo game from 2011 on.
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Why is Halo Infinite so unpopular?

The challenge-based progression is TERRIBLE and actively encourages sub-bar gameplay. They NEED to bring back merit-based EXP. Too many people are quitting games or grinding out challenges instead of contributing. The customization is predatory and unnecessarily limited.
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What did EA say about Halo Infinite?

EA admitted that “Halo Infinite was a very polished title whereas Battlefield 2042 contained bugs and wasn't as polished” and commented that “the bug count for Battlefield 2042 did fall into the range that they would have expected when compared to other launches.”
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Why does nobody talk in Halo Infinite?

Unlike MCC, Bungie era Halo, and 2000 era Xbox Live in general, nobody wants to talk in Halo Infinite, because there is no pre/post game lobby, so you won't match with the same people next match.
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Is destiny 2 more popular than Halo Infinite?

Fun fact: There are more players playing #Destiny2 on Stadia than players playing #HaloInfinite on Steam. It's equally hard to envisage the game significantly improving anytime soon given 343 Industries' most recent development roadmap.
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Is Destiny 2 or Halo Infinite better?

Overall, Halo Infinite is an exceptional game that's being held back. In comparison, Destiny 2 goes through its own ebbs and flows between content drops, but even at its lowest times, it still tends to have over 70,000 players on Steam.
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Is Destiny bigger than Halo?

Destiny is easily a more powerful universe than Halo.
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Did 343 ruin Halo?

343 Industries has shepherded the Halo series for over ten years. Despite its great start with Halo: Combat Evolved Anniversary, the studio has failed to return the franchise to its original glory. Everything shared here illustrates 343's mismanagement of Xbox's once-flagship franchise.
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Who owns Halo now?

Halo is a military science fiction media franchise, originally developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios.
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Who took over Halo after Bungie?

Following Bungie's completion of their last Halo title, Halo: Reach, 343 Industries was eventually given complete control of the Halo franchise including servers and data on March 31, 2012. The studio's development of Halo 4, which began in 2009, was completed in September.
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Was Halo 5 a success?

Microsoft announced the game at E3 2013. The game sold 5 million units within 3 months but despite this, it had the lowest opening sales of any Halo game in Japan and the UK. Upon release, Halo 5 received positive reviews from critics, with praise directed at its gameplay, visuals, level design and multiplayer modes.
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Why is Halo Infinite so sweaty now?

Firstly, the game is set on a Halo ring – a giant, artificial world that is effectively a giant, artificial sun. This means that the weather is always hot, and the characters are always sweating. Secondly, the game's art style is incredibly realistic.
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Was Halo 3 a success?

Halo 3 was an immediate success, becoming the bestselling game of September 2007. And the players spoke with their wallets. Within the game's first 24 hours on the market, Halo 3 generated over $170 million — which, at the time — was a record-breaking achievement.
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