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Why does 24fps look better than 30fps?

Its frame rate is the most cinematic, and looks the most natural to the human eye. Whereas 30fps having six more frames per second than 24fps, which means that there are 25% more images to be processed in the same amount of time, gives a smoother feel best for TV, but it is less cinematic than 24fps.
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Why is 24fps better?

24fps was chosen because of math; it is an easily divided number, and editors can work out specific time cuts based on the number of frames. Twelve frames would be half a second; six frames would be a quarter of a second, and so forth.
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Is 30 fps better than 24?

30fps: Video Standard

For live TV, sports, or soap operas, 30fps is common. 30fps has six more frames per second than 24fps, giving it a smoother feel that works well for live TV.
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Why does 24fps look good in movies but not games?

It's because in film, the camera normally does not exceed a set pan speed, so as not to break the illusion of movement the viewer creates from the still frames. In first person video games, players are in control of speed and often turn rapidly. This shatters the illusion of movement at anything under 50–60 fps.
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Why do movies look bad in 60fps?

A video with 60fps gives that weird vibe because we see less of the blur in motion with the fast-moving subjects than we normally expect. Basically, your eyes are saying that the motion is captured with less blurs than what we are used to seeing in real-life.
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Does 24FPS REALLY Look More Cinematic Than 30FPS [Or 60]?

Is 4k 24 FPS better than 4k 30fps?

30fps is six frames greater than 24fps, which means that there is 25% more images to be processed in the same amount of time.
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Is 30 fps perfectly fine?

Yes, high frame rates are always nice and we'll often pick higher performance modes where possible, but 30FPS is still perfectly fine in many cases. First-person shooters, racing games and other genres that require fast reflex times?
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How many fps can the human eye see?

The visual cues in the world around us move at a particular rate, and our eyes can take in this information at a specific pace of perception. Most experts have a tough time agreeing on an exact number, but the conclusion is that most humans can see at a rate of 30 to 60 frames per second.
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Why does high frame rate look weird?

Why Does High Frame Rate Look Weird in Movies? Because we're so used to seeing movies in the standard 24-frames-per-second format, the shift to 48 frames per second is often quite discernible to the eye. Not only that but what changes do appear don't tend to offer a vast improvement on prior cinematic norms.
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Is 24fps better in low light?

Compare that to 30 fps, where one frame is captured every 33.33 milliseconds, letting twice as much light through the shutter. With more light coming in, dark scenes will look much better. Drop that to 24 fps, and you get 41.67 milliseconds for light to do its thing, so your darkly lit video will look even clearer.
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When did 24fps become standard?

From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film. At 24 FPS, the film travels through the projector at a rate of 456 millimetres (18.0 in) per second.
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What is the highest FPS ever recorded?

At 70 trillion frames per second, it's fast enough to document nuclear fusion and radioactive molecule decay. Scientists developed a new camera that can take a whopping 70 trillion frames per second. One of the inventors calls the new process compressed ultrafast spectral photography, or CUSP.
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What frame rate are movies filmed in?

Motion pictures, TV broadcasts, streaming video content, and even smartphones use the standard frame rate of 24fps. This speed accounts for a phenomenon called motion blur, an optical effect that makes moving objects look out of focus due to quick movement.
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What's the highest Hz a human can see?

Human eyes cannot see things beyond 60Hz. So why are the 120Hz/144Hz monitors better? The brain, not the eye, does the seeing. The eye transmits information to the brain, but some characteristics of the signal are lost or altered in the process.
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Is 30 FPS vs 60 FPS noticeable?

Many gamers will say that there is no difference at all between 30 and 60 FPS, or any other frame-rate above 30 for that matter. That as long as the frame-rate is a constant 30 FPS or close to it that it will be 'buttery smooth' and provide an enjoyable experience.
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Is 30fps vs 60fps noticeable?

They tell you how fast the image on your screen changes, so a higher frame rate means things will look smoother and more fluid. In short, 30 fps means that 30 still images will be shown every second, while 60 fps means that 60 still images will be shown every second.
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What resolution do humans see in?

According to scientist and photographer Dr. Roger Clark, the resolution of the human eye is 576 megapixels. That's huge when you compare it to the 12 megapixels of an iPhone 7's camera.
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What frame rate do most games use?

Most games already run smoothly at 30 FPS, but higher frames per second are recommended depending on the genre, since this avoids stutters.
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What is 24 fps actual value?

A frame rate is the number of frames or images that are shown per second in a video. The standard frame rate for videos is 24 fps, meaning that there are 24 individual images shown every single second.
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Should I shoot 24fps or 60fps?

As mentioned above 24fps is usually best for movies, 30fps is usually best for TV productions (such as news, drama and documentaries) whilst 60fps is better for sports footage.
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Why 23.98 fps?

Used widely in commercial film and television, the 23.98 frame rate is responsible for the “movie” look your eyes are used to seeing when watching a film or TV show. Anything slower than 23.98 fps is generally considered a form of stop motion. 29.97 FPS – Have you ever watched TV? Sure you have.
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Is 29.97 the same as 30?

Quantifying the Moving Picture

This history is the reason we have so many standards for frame rates and video formats. Because 29.97 fps is so close to 30, many people (and some software) will conflate the two, using the integer for any frame rate close to 30 fps.
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Is 10 trillion fps possible?

At any rate the method allows for images — well, technically spatiotemporal datacubes — to be captured just 100 femtoseconds apart. That's ten trillion per second, or it would be if they wanted to run it for that long, but there's no storage array fast enough to write ten trillion datacubes per second to.
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