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Why esports is growing in popularity?

Esports has hit this stratosphere in large part because of the social component of live streaming and gaming. Video gaming-specific streaming platforms like Twitch and YouTube Gaming give fans a direct connection to the players and teams, while more mainstream socials have allowed those connections to flourish.
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Why is esports getting so popular?

There's intense competition around the world

One of the main factors that has contributed to the rise of esports is the intense competition they bring. Professional gamers compete in tournaments, often playing against the best players in the world.
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Why is esports growing?

eSports Viewership is Growing

Thanks to the arrival of COVID-19, the nature of eSports has changed. The lines between eSports, livestreaming, and even influencer marketing have become blurred. The pandemic led to viewing spikes across all livestreaming platforms.
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What is the popularity growth of esports?

The global eSports market size was valued at USD 1.22 billion in 2021 and is projected to grow from USD 1.44 billion in 2022 to USD 5.48 billion by 2029, exhibiting a CAGR of 21.0% during the forecast period.
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What is the popularity of e sports?

Esports audience size has grown year-over-year between 2019 and 2021. In 2019, there were an estimated 197 million Esports enthusiasts. And a further 200.8 million occasional Esports viewers. In 2021, these figures grew to 234 million Esports enthusiasts.
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Esports is getting out of hand...

How the esports industry is growing?

As competitive video games continue to integrate into popular culture, global investors, brands, media outlets, and consumers are all paying attention to the rise in popularity of esports. In the year 2022, there were 532 million esports viewers worldwide.
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Is esports the fastest-growing sport?

One of the fastest-growing sports in the world is eSports. Since entering the mainstream, competitive gaming has skyrocketed in popularity, especially among people under 40. The industry is predicted to approach $2 billion by 2023, with viewers of the top events in the tens of millions.
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When did esports start becoming popular?

Massive Growth in Esports (2000 to 2010)

Televised esports took the industry by storm in the 2000s. Spearheaded by the growth of events in South Korea, several other countries followed suit in the history of esports with their own programming.
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Is online gaming becoming more popular?

The global digital media market has consistently been growing, with gaming accounting for the biggest share of market revenues. In 2020, the global online gaming market generated approximately 21.1 billion U.S. dollars in revenues, which translates to a record 21.9 percent growth compared to the previous year.
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How esports is the future?

Esports is the fastest-growing theme in the gaming sector and is predicted by GlobalData market forecasts to generate an astounding $1.8 billion by 2025.
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Why is gaming growing so quickly?

The Pandemic gave a boost to the gaming market in India and people are now more willing to pay to play. According to analysts, over 24 million Indians are added to the payment-linked gaming market. The Indian gaming market is expected to grow from $2.8 billion in 2022 to $5 billion in 2025, growing at a CAGR of 28-30%.
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What's the hype about esports?

The respondents consider esports as a good way to pass time and to be entertained. They gain social satisfaction when interacting with likeminded people. In games, they are able to document and show their progress, and to present and share information about themselves in relation to esports.
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What age is gaming most popular in?

The majority of gamers in the United States are adults, and only 21% of them are under 18 years old. Among the adult crowd, people between the ages of 18 and 34 make up the majority. Still, senior gamers are a significant demographic, too: 15% of American gamers are older than 55.
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Why are digital games more popular?

The truth is that gamers want to play a game “right now” or as soon as it comes out. With a digital game, there's no need to wait for delivery as buying it means downloading it within seconds. That's a strong argument for players who want to get their hands on a pre-ordered game the very second its release date hits.
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What popularized esports?

In the early 1990's, Street Fighter and Mortal Kombat competitions and tournaments grew in popularity followed by GoldenEye and other first-person shooters later that decade, which paved the way for the Starcraft, Warcraft, Overwatch, Call of Duty and Halo series.
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What are the benefits of esports?

Benefits of Esports
  • Improved hand-eye coordination.
  • Improved attention & visual acuity.
  • Improved basic visual processing and executive function.
  • Problem solving & strategy skill development.
  • 71% of parent report gaming having net positive effects for children.
  • Boosts self-confidence and player socialization.
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Is esports a new trend?

The esports trend has become so widespread in recent years that games can often be viewed at an organized arena event. Thus, esports have the potential to become an even more influential brand platform than traditional sports.
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Who is the target audience of eSports?

Due to the rise in popularity of esports, the target demographic has widened to 18-34, with a 70-30 men-women split.
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Where are eSports most popular?

Leading eSports countries ranked by number of active players 2022. The United States was the leading eSports country worldwide according to the number of active eSports competition players in 2022.
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What is the popularity of eSports by age?

More than 60% of e-sports fans are aged between 16 and 35. The average age of an e-sports fan is 26. Twitch had an average of 2,578,000 concurrent viewers in complete 2022. Twitch viewers viewed over 1.34 trillion minutes of videos on the platform in 2022.
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How big is eSports in USA?

In the eSports market, the number of users is expected to amount to 41.36m users by 2027. User penetration will be 9.1% in 2023 and is expected to hit 12.0% by 2027. The average revenue per user (ARPU) is expected to amount to US$10.39.
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Is eSports one of the fastest growing industries?

While the gaming industry has been around since Pong, the term esports wasn't introduced until the 1990s and didn't start gaining traction until the early 2000s. Despite being a niche subculture, it is one of the fastest-growing industries in the world.
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What is the biggest threat to esports?

8. Common cybersecurity threats in the gaming industry
  • 8.1. Phishing. Phishing is one of the biggest cybersecurity threats in esports and online gaming platforms. ...
  • 8.2. Data leaks. ...
  • 8.3. DDoS attacks. ...
  • 8.4. Ransomware. ...
  • 8.5. Stolen accounts. ...
  • 8.6. Theft of intellectual property. ...
  • 8.7. Hacking. ...
  • 8.8. Man-made hacking.
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