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Why is roguelike so good?

Good roguelikes always have a sense of progress. Even if players keep looping through the same areas or are required to take multiple attempts at the same run, there should still be progress pushing them forward. Without that, roguelikes can often feel repetitive or too difficult.
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Why do people like roguelikes so much?

Roguelikes Get to the Gameplay

While some games may have good sections and bad sections, the simple, repeating gameplay that roguelikes provide means that good gameplay can be experienced endlessly. Replayability is a feature that the roguelike genre excels at.
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What's the point of roguelike games?

Roguelikes are nearly always turn-based, with the game only reacting when the player makes an action with the character. This allows players to evaluate a difficult situation, such as being cornered by several monsters, at their own pace and determine the best strategy.
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Why is roguelikes so hard?

But the reason Rogue tops this list for difficulty is two-fold. One is the high degree of skill you will need to be able to survive the game, and the second is the brutal variation seen in the game's procedural generation.
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What makes roguelites fun?

You kill more enemies, get more health, do more damage, shoot more projectiles. But it makes it fun by both being well tuned and letting you go absolutely wild with power. Roguelites aren't competitive games that need to be perfectly balanced; they're single-player experiences where getting more powerful is fun.
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Wtf are Rogue Likes and why are they so damn fun

What language is best for roguelikes?

Python is often recommended for first-time roguelike developers because it's pretty simple and straightforward to work with. Just look at that code. There's not a whole lot of weird syntax, and if you don't even know programming or python you can probably still figure out most of what's going on here.
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Are roguelikes supposed to be hard?

Depending on the game, you have some keepsake or some permanent currency that helps you increase a stat or unlock new items, leading to better runs and easier victories – but at their core, roguelikes are supposed to be challenging, meaning that you have to really try hard so that you don't have to start over again.
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Are all roguelikes randomly generated?

Though levels are not randomly generated, the game does implement permadeath. Some roguelike features. Play is in real time. Levels are not randomly generated.
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What's the difference between Rogue roguelike and roguelite?

Often, the difference in roguelite versus roguelike lies in whether a game adheres to, or breaks from, hardlines about what a rogue game is. Most often, though, roguelite games incorporate some level of permanent, out-of-run progression, making that the easiest signifier.
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When did roguelikes become popular?

The roguelike genre has its roots in the 1970s and ASCII video games like Adventure and Beneath Apple Manor—text-based games with no image-based graphics. But the genre would not become widely popular until the 1980 game Rogue that gives the genre its name.
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Is Hades a roguelike or roguelite?

Hades on Steam. Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre. Recent Reviews: Overwhelmingly Positive (2,509) - 97% of the 2,509 user reviews in the last 30 days are positive.
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Is Diablo considered roguelike?

While not technically a roguelike, Blizzard Entertainment's Diablo borrowed heavily from the genre, with procedurally generated levels and punishing gameplay combined with action-roleplaying elements that made the game more accessible for casual players.
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Who created the roguelike genre?

The origin of Roguelikes

The term "roguelike" stems from the 1980 release of procedurally generated dungeon crawler, 'Rouge. ' Rogue is a dungeon crawling game created by programmers Glenn Wichman and Michael Toy in 1980 while they attended the University of California Santa Cruz.
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What started the roguelike genre?

The title of "roguelike" comes from the game that pioneered this type of gameplay: Rogue, released for various early computers starting in 1980. Rogue is a turn-based dungeon crawler game where you have to fight your way through levels of a dungeon, picking up items and defeating enemies along the way.
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What game engines are best for roguelikes?

The most popular roguelike engine is T-Engine, the engine powering ToME, made by DarkGod but which has other modules available. Some other engines include (most abandoned for a decade): libtcod, which eschews engine development for a pure library approach and has seen widescale uptake among 7DRL participants.
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Is Hades a true roguelike?

With Hades established as a roguelike, the team felt the branching narrative approach would be much more appropriate since the genre calls for players to repeatedly play through the game.
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Is Monster Train roguelike or roguelite?

Monster Train on Steam. Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you'll use tactical decision making to defend multiple vertical battlegrounds.
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Is nuclear throne a roguelike or roguelite?

Nuclear Throne on Steam. Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic.
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Was Legend of Zelda a roguelike?

The Legend of Zelda and the much maligned Pokemon Emerald have just been remade as roguelikes by a couple of dedicated modders. Players are now able to experience both games with procedurally generated levels and items along with increasingly difficult enemies and of course permadeath.
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Is Hades worth it if you don t like roguelikes?

I'd say Hades is the best place to start with roguelikes. The story and characters are fascinating and you have to die to see the next parts of the story, so that helps alleviate any frustration you might feel from dying. I personally think it's really worth checking out, even if you don't like them.
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Does Minecraft count as a roguelike?

Everything is randomly generated on spawn.
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Is Python good for roguelikes?

Python's rapid speed of development and human-readable code makes it an excellent choice for programmers wanting to develop a Roguelike in a limited amount of time, making the language ideal for 7DRL Challenges.
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How long to beat roguelike?

How long does it take to beat Space Roguelike Adventure? The estimated time to complete all 16 Space Roguelike Adventure achievements is 0-0.5 hours. This estimate is based on the median completion time from 171 TrueAchievements members that have completed the game.
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Is Rogue beginner friendly?

Rogue is not a beginner-friendly class. The mechanics of building Combo Points and dispatching through Finishing Moves is not a "natural" point-and-press mechanic, and with some specs requires a lot more active monitoring than others.
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