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Why use shaders?

A Shader is a user-defined program designed to run on some stage of a graphics processor. Shaders provide the code for certain programmable stages of the rendering pipeline. They can also be used in a slightly more limited form for general, on-GPU computation.
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What is the point of shaders?

Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models. Phong shading (right) is an improvement on Gouraud shading, and was one of the first computer shading models ever developed after the basic flat shader (left), greatly enhancing the appearance of curved surfaces in renders.
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Are shaders important?

Shaders bypass hard coding and allow for customizable, programmable shading in game design. Shaders add a certain sense of realism and artistic nuance to games that didn't exist decades ago. It causes breathtaking visual generation on the fly, in real-time.
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What is the main advantage of the geometry shader?

The geometry shader is unique because it can be programmed to accomplish some tasks that neither the vertex shader (VS) nor the pixel shader (PS) units can perform efficiently. This capability allows a new class of commodity algorithms to be performed on the GPU.
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Should I use geometry shaders?

A geometry shader is optional and does not have to be used. Geometry shader invocations take a single Primitive as input and may output zero or more primitives. There are implementation-defined limits on how many primitives can be generated from a single GS invocation.
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What Are Shaders?

Do shaders help FPS?

These shaders improve your game's graphics while keeping the FPS from dropping too low. You get transparent water, reflective blocks, improved animations, and smooth textures, all without hampering the performance.
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Do shaders affect CPU?

Shaders do use GPU, same as normal Minecraft, but they use more GPU because they show more complex images. It can also use CPU depending on the shaders and lighting rendering.
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What kind of math is on shaders?

There are three primary areas of math that should be learnt that are used in shader programming: Vectors. Matrices. Trignometry.
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Why are geometry shaders so slow?

Incidentally, one of the main reasons geometry shaders incur a performance cost is that each vertex emitted by a geometry shader is distinct, even if the “copies” of a vertex are guaranteed to be identical.
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What is the difference between a geometry shader and a mesh shader?

Mesh shader vs. Geometry shader: As opposed to a geometry shader which can only use a fixed “strip” output topology, a mesh shader is free to define whatever topology it wants. You can think about it as if the mesh shader produces a small indexed triangle list.
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What is the best shader to use?

Our Top 5 Minecraft Shaders Picks
  • BSL Shaders – Overall best shader pack.
  • Sildurs Vibrant Shaders – Most customizable.
  • Lagless Shaders – Shader pack that doesn't affect your frame rate.
  • SEUS Shaders – Best natural lighting adjustments.
  • Complementary Shaders – Best lightweight-to-quality ratio.
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Is shaders better than texture?

Think of shaders as a “behind the scenes puppet master” that controls and tweaks the visual look of the game dynamically and in far more detail than just adding a texture.
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Does shaders reduce lag?

Lag can destroy the enjoyment of a game, especially Minecraft, where smooth movements are needed pretty much at all times. Sadly, many shaders will result in some sort of lag; many are pretty noticeable. These shaders, however, should provide very little to no lag for players.
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What do you need for shaders?

Recommended:
  • CPU: Quad core CPU from Intel/AMD from the last 4-5 years or better.
  • GPU: Nvidia GeForce GTX 1660/1060 / AMD Radeon RX 580 or better.
  • RAM: 8GB or more.
  • OS: Windows 10, 64-bit.
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What are the two most common types of shaders?

GLSL is executed directly by the graphics pipeline. There are several kinds of shaders, but two are commonly used to create graphics on the web: Vertex Shaders and Fragment (Pixel) Shaders. Vertex Shaders transform shape positions into 3D drawing coordinates.
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Are shaders difficult?

Lots of people think writing shaders means intense math, but this is simply not true for many shaders. Most of the math happens in a 0 to 1 or -1 to 1 space, and is fairly easy to understand.
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Which shader gives most FPS?

#1 - Sildur's Shaders

Sildur's Shader pack is one of the most popular shader packs at the moment, as it is really exceptional quality without making players lose their FPS.
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What is the most demanding shader in Minecraft?

With blown-out lighting and saturated colours, Sildur's Vibrant Shaders is one of the most intense graphics mods out there for Minecraft, so it may not be for everyone, but it is also highly configurable for those who like the idea behind it but want to change things up.
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Are geometry shaders dead?

Geometry shaders are a dead-end tech, specially after the advent of mesh shaders. They are only "very fast" on mid-range and high-end PC GPUs, and any effect using them can be made more efficiently using compute shaders and indirect instanced rendering.
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What language are shaders written in?

Shaders are written in the C-like language GLSL. GLSL is tailored for use with graphics and contains useful features specifically targeted at vector and matrix manipulation. Shaders always begin with a version declaration, followed by a list of input and output variables, uniforms and its main function.
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How do shaders work?

A Shader is a user-defined program designed to run on some stage of a graphics processor. Shaders provide the code for certain programmable stages of the rendering pipeline. They can also be used in a slightly more limited form for general, on-GPU computation.
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Why are shaders called shaders?

Likely because the classic lighting algorithms are named things like "Blinn shading", "Phong shading", "Gourand shading", etc. That's right. And RenderMan had a "shading language" to implement those kinds of shading (and more). And then functions written in a shading language became known as "shaders".
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Why are shaders so hard to run?

Shaders are very graphics intensive. An MX150 or even 350 would have some trouble. The CPU is perfectly fine but it's the GPU. Maybe try getting a full GPU instead of a mobile one and you could probably run shaders perfectly fine.
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Do shaders compile on CPU or GPU?

For the hardware to “understand” human-written code, it needs to be translated into binary code. Simply put, that is what compilation is all about, and that is why shaders must be compiled to run on a specific GPU.
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Do shaders run better with more RAM?

To fully experience Shaders and it's awesomeness you'll need at least 16GB RAM. However, do know that RAM isn't the real issue with Shaders. It is more centered on your GPU. If you have a good GPU then you will be able to run Shaders even with only 8GB RAM.
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