Great article from the Daily Express on Evil Genius 2: World Domination.
REBELLION has finally unveiled Evil Genius 2, and it’s shaping up to be a perfect sequel for fans.
The original Evil Genius may never have reached the same acclaim as Rollercoaster Tycoon, Age of Empires and Theme Hospital but it remains a much-loved title among those who played it.
And with the announcement of the Evil Genius 2 release date, almost 15 years later, fans have the chance to see the game brought up to speed.
From what the Daily Express Online saw at E3 2019, the hopes of those gamers are in safe hands at Rebellion.
Evil Genius 2: World Domination is being treated as a sequel rather than a remaster, meaning that the development team have more wiggle room when it comes to making changes.
But instead of going down the route of a complete reboot, Rebellion has chosen to enhance, rather than replace the original gameplay.
This has been done to great effect in recent years, with titles like XCOM 2 and Age of Empire 2 Definitive Edition, paving the way.
The good news is that Evil Genius 2 is going include all the things that made the first one great and has a release date set for 2020.
You can build a massive underground layer, filled with nefarious tools to be used in your quest for world domination.
But as this is 2019, gamers are going to have bigger and better options to choose from.
Instead of building a hotel and casino as a distraction, fans will be able to integrate their hotel front as part of their layer setup.
This means that Do-gooder agents trying to thwart your plans will be able to snoop around in ways more akin to a James Bond film.
Rebellion has also confirmed that Evil Genius 2 is a single-player experience, meaning there won’t be able any multiplayer options included.
Bases will take up a smaller space on your island; however, they can now be built in level, meaning you can dig down, rather than having to expand outwards.
Other gameplay aspects are being modified to help improve the overall experience.
Fans will be able to use an incinerator to rid themselves of body bags and evidence of wrong-doing, rather than having to build bigger and bigger ice rooms.
The demo we watched confirmed that much of what made EG so good would be staying the same.
Fans won’t need to perform acts of infamy to recruit special soldiers and scientists any more, another tweak that fans will be able to appreciate.
There is still much we don’t know about Evil Genius 2, including how a lot of the World Map will function.
Here’s the latest from Rebellion, with Ian Pestridge, Studio Art Director at Rebellion, filling us in on some of the major details: “Evil Genius 2 shares the same core values as the original.
“It shares some of the same characters and the same themes but story-wise, it’s a completely new story. This means new evil geniuses, new characters. We still want to make sure it feels like the same game but it is a true sequel in every sense.”
Speaking about the challenges of creating a true-to-form sequel from a game made in 2004, Pestridge added: “It’s a big jump, we work with our own engine – The Azura Engine – and it gives us a lot of flexibility.
“When it comes to the art style, we took the core of what Evil Genius 1 was and we’re going to stay true to that visually.
“The 60s is a strong visual era to use so we’re also drawing from the fashion and the designers of the time but we also have to take into account that this is a strategy management game.
“It’s important that you can clearly spot items and characters from a distance and those themes go together really well. If you put a large guy into a big orange jumpsuit, you can spot’em easily.”
One of the major changes made to Evil Genius 2 is the cover operation, with Pestridge adding: “The cover operation was separate in the first game and didn’t factor into the gameplay as much as it could have done.
“Moving it into part of your layer makes you have to decide how much space to use for the cover and how much to use for your other operation, making for an interesting new game dynamic for fans.”