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Square Enix launched Marvel’s Avengers back on September 4, and for most players the game has already gone stale. Players are chomping at the bit for more content to break up the monotony currently in place by running the same old missions using the same characters. Not to mention the repetitive enemies, obstacles, and mechanics that have made the game seem less like a superhero beat ’em up and more like a daily chore.

Thankfully, Crystal Dynamics studio head Scot Amos has provided a lengthy statement with some insight into what the future holds for Marvel’s Avengers.

Here’s Amos’ statement in full.

“To our players: Every day we fight to make the best game possible for our community. We have a great community management team at Crystal Dynamics and Square Enix who funnel all of your concerns, suggestions, and feedback to the development team daily. We are listening. We are making fixes, improvements, and additions as fast as we safely can to make Marvel’s Avengers the game we all aspire it to be.

As such, we have a number of new content pieces coming in the weeks ahead including: a totally new War Zone mission type called Tachyon Rifts, a new Outpost that’s a jumping off point for new story missions in the future, and AIM’s Cloning Lab, which requires a coordinated high-level group of four players to beat with new top-end loot rewards for finishing it. And in each of these updates we do tuning and bug fixing to enhance the overall experience.

In addition, we’ve announced two new Heroes coming in the near future: Kate Bishop in Operation: Taking AIM, and after that the double-feature Operation starring Clint Barton… This is the “two Hawkeyes’ we mentioned in the last War Table. These new Operations pick up right from where the main Reassemble campaign ended in the core game and will propel the overall world story forward with new mysteries and villains, as well as new multiplayer content.

Lastly, we will continue to add new content to the game in the coming months as we address issues and overall game balance, including loot distribution and quality of life features everyone is clamoring for to improve our day-to-day experience from accessibility to co-op communication tools to balancing the economy!

We are confident that we’ll see PC players (as well as those on Xbox One and PlayStation 4) return to the game as we add exciting new late-game content and demonstrate that we continue to be focused on improving the game.

We’ll have more information and details about the very near content drops in a blog scheduled for next week and we have new community communication initiatives coming soon to even more directly share fun and useful information with you.

Thank you for coming with us on this journey to truly realize the best of what Marvel’s Avengers can become.”

The TLDR version of Amos’ statement talks about some new mission types coming to the game, the new Outpost, which will serve as a starting point for new story content eventually, and the coming of Kate Bishop and Clint Barton, Marvel’s two Hawkeyes.

Although no date has been revealed, fans of the game should be happy that more content, including new mission types, a new hub, and both Hawkeyes, is being released in the coming weeks.

Games as a service has become somewhat of a point of contention for a lot of gamers who would rather prefer the one-time purchase of a complete game. A lot of these games are packed with microtransactions in order to nickel and dime players out of their money for frivolous cosmetics and power boosts. 

Marvel’s Avengers is only guilty of the former, but even still, as a service game, it’s flailing. With such a lack of variety in endgame content, the excitement over playing as Hulk, Ironman, and the other Avengers has dwindled in a very short time.

The game’s Reddit is flooded with negativity from players who are disappointed with the current game and are stuck wondering why they should keep playing. Even Steam’s player base has diminished quickly, averaging less than 2,000 players online.

Players are looking for answers not only to the what, but more importantly the when. A progression roadmap, that would show what Crystal Dynamics has planned for the future of the game, would be an excellent start. Amos has given players a vague picture of the what, but the when still remains unclear.

The best course of action for fans of the game who don’t want to give it up but are struggling to find a reason to continue is to simply take a break. Put Marvel’s Avengers aside, play other games, and know that new content will arrive eventually.

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