The 2020 League of Legends World Finals has already crowned a champion, bringing an end to season 10. This means players will get to look forward to the preseason patch and all the new additions and changes that that brings.

On top of the likely balance changes, and additional Legendary items, Riot has shared that season 11 will be receiving new items in the form of Mythics. These items look to play a significant role in champion builds, turning the meta on its head.

Riot claims that Mythic items will be the cornerstone of most builds as they can redefine a champion’s playstyle, most notably in how they affect Legendary items. Most Mythics come with some pretty awesome buffs and a major boost to stats. The buffs in question are targeted toward specific roles meaning each one carries a focus toward certain champion types.

Below, we’ve provided an overview on the Mythic items currently set to be featured in League of Legends season 11.

Marksman-Focused Mythics

Behemoth Slayer LOL

Kraken Slayer (renamed from Behemoth Slayer)

(Recently adjusted)

Cost: 3,400 gold

  • +60 Attack Damage
  • +25% Attack Speed
  • +20% Critical Strike Chance

Harpoon: Every third attack is enhanced, dealing an additional 80-120 (based on level) (+30% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items +10% Attack Speed.

Galeforce LOL

Galeforce

(Recently nerfed)

Cost: 3,400 gold

  • +55 Attack Damage
  • +20% Attack Speed
  • +20% Critical Strike Chance

Active – Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (based on level) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)

Mythic Passive: Grants all other legendary items +3% Move Speed.

Crimson Sheildbow LOL

Crimson Shieldbow

Cost: 3,400 gold

(Recently nerfed)

  • +50 Attack Damage
  • +15% Attack Speed
  • +20% Critical Strike Chance
  • +12% Life Steal

Lifeline: When taking damage that would reduce you below 30-percent health, gain a 150-650 (based on level) shield for three seconds. In addition, gain 20 percent Life Steal for eight seconds (90 second internal cooldown).

Mythic Passive: Grants all other legendary items +8 Armor and +8 Magic Resist.

Tank-Focused Mythics

Frostfire Gauntlet

Cost: 3,200 gold

  • +350 Health
  • +50 Armor
  • +30 Magic Resist
  • +15 Ability Haste

Immolate: Deal 20-40 (based on level) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).

Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds (Four-second cooldown).

Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.

Berserker Suit

Cost: 3,200 gold

  • +350 Health
  • +30 Armor
  • +50 Magic Resist
  • +15 Ability Haste

Active – Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for four seconds. Once near an enemy (or after four seconds) a shockwave is emitted, slowing nearby enemy champions’ move speed by 75 percent for two seconds (90-second cooldown).

Immolate: Deal 20-40 (based on level) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).

Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist

Sunfire Aegis

Cost: 3,200 gold

  • +450 Health
  • +30 Armor
  • +30 Magic Resist
  • +15 Ability Haste

Immolate: Deal 20-40 (based on level) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for five seconds (stacks six times). 

Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for three seconds.

Mythic Passive: Grants all other legendary items +5 Ability Haste.

Attack Damage (AD) Assassin-Focused Mythics

Eclipse

Cost: 3,200 gold

  • +55 Attack Damage
  • +18 Lethality
  • +10% Omnivamp

Moon Strike: Hitting a champion with two separate attacks or abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30 percent move speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for two seconds (Six-second cooldown, 12 seconds for ranged champions).

Mythic Passive: Grants all other legendary items +5% Armor Penetration.

Prowler’s Claw

Cost: 3,200 gold

  • +65 Attack Damage
  • +21 Lethality
  • +10 Ability Haste

Active – From the Shadows: Dash through target enemy, dealing 100-200 (based on level) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for three seconds (60-second cooldown).

Mythic Passive: Grants all other legendary items +6 Lethality

Duskblade of Draktharr

Cost: 3,200 gold

  • +55 Attack Damage
  • +18 Lethality
  • +25 Ability Haste

Dusk: Attacking an enemy champion deals 50-150 (based on level) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.

Mythic Passive: Grants all other legendary items +5 Ability Haste.

Ability Power (AP) Mythics For Mana-Users

Luden’s Tempest

Cost: 3,400 gold

  • +80 Ability Power
  • +600 Mana
  • +10 Ability Haste
  • +10 Magic Penetration

Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and three nearby enemies and grants you 30 percent move speed for three seconds (Eight-second cooldown).

Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Liandry’s Anguish

Cost: 3,400 gold

  • +80 Ability Power
  • +600 Mana
  • +25 Ability Haste

Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target’s maximum health) magic damage over four seconds, shredding their Magic Resist by 5% per second for four seconds (up to 25%)

Mythic Passive: Grants all other legendary items +5 Ability Haste

Everfrost

Cost: 3,400 gold

  • +80 Ability Power
  • +200 Health
  • +600 Mana
  • +10 Ability Haste

Active – Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (45-second cooldown).

Mythic Passive: Grants all other legendary items +15 Ability Power

Ability Power (AP) Mythics For Non-Mana-Users

Axamuk’s Folly

Cost: 3,200 gold

  • +80 Ability Power
  • +15 Ability Haste
  • +150 Health
  • +10% Omnivamp

Corruption: For each second in champion combat, deal three-percent bonus damage (max 15%). While this effect is maxed, convert 100 percent of the bonus damage into true damage.

Mythic Passive: Grants all other legendary items +5% Magic Penetration.

Hextech Rocketbelt

Cost: 3,200 gold

  • +80 Ability Power
  • +250 Health
  • +15 Ability Haste

Active – Fire Bolt: Dash in a target direction, unleashing an arc of rockets that deal 250-350 (based on level) magic damage. Then, gain 75 percent move speed toward champions for one second (40-second cooldown).

Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Night Harvester

Cost: 3,200 gold

  • +80 Ability Power
  • +250 Health
  • +15 Ability Haste

The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25 percent move speed for 1.5 seconds (60-second cooldown per champion).

Mythic Passive: Grants all other Legendary items +5 Ability Haste

Attack Damage (AD) Fighter-Focused Mythics

Trinity Force

Cost: 3,333 gold

  • +33 Attack Damage
  • +33% Attack Speed
  • +200 Health
  • +15 Ability Haste

Swift Strikes: Your attacks grant you 25 move speed and (5% Base Attack Damage) Base Attack Damage for three seconds. Base Attack Damage increases stacks up to six times.

Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)

Mythic Passive: Grants all other legendary items +15% Attack Speed

Stridebreaker

Cost: 3,300 gold

  • +50 Attack Damage
  • +20% Attack Speed
  • +300 Health
  • +10 Ability Haste

Nimble: Dealing physical damage grants you 20 move speed on hit for two seconds, increased to 60 if it kills the unit.

Active – Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)

Mythic Passive: Grants all other legendary items +3% Move Speed

Divine Devourer

Cost: 3,300 gold

  • +40 Attack Damage
  • +400 Health
  • +25 Ability Haste

Spellblade: After using an ability, your next attack deals bonus physical damage equal to six percent of your max health (1.5-second cooldown, 150% base Attack Damage minimum damage).

Feast: When Spellblade hits a champion, heal for 60% of the damage amount

Mythic Passive: Grants all other legendary items +100 Health

Goredrinker

Cost: 3,300 gold

  • +45 Attack Damage
  • +400 Health
  • +15 Ability Haste
  • +150% Base Health Regeneration

Active – Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit (15-second cooldown, reduced by Ability Haste).

Aggression: Gain one percent increased Attack Damage for every five percent of your missing health (max 15% Attack Damage at 75% missing Health).

Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage

Enchanter-Focused Mythics

Locket of the Iron Solari

Cost: 2,600 gold

  • +150 Health
  • +25 Ability Haste
  • +30 Magic Resist
  • +30 Armor

Active – Intervention: Grant nearby allies a 260-430 (based on the ally’s level) shield, decaying over 2.5 seconds (90-second cooldown).

Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.

Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.

Moonstone Renewer

Cost: 2,600 gold

  • +150 Health
  • +25 Ability Haste
  • +100% Base Mana Regeneration

Vital Stream: When affecting champions with attacks or abilities in combat, heal the most damaged nearby ally for 30-60 (based on level) health (two-second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%). 

Mythic Passive: Grants all other Legendary items +5 Ability Haste.

Shurelya’s Battlesong

2,600 gold

  • +300 Health
  • +25 Ability Haste
  • +10% Move Speed

Active – Inspire: Grants you and nearby allies 40-percent decaying move speed for four seconds and 60-100 (based on level) bonus magic damage on the next three attacks or ability hits against champions.

Mythic Passive: Grants all other legendary items +3% Move Speed.

Seeing as Mythic items are an entirely new concept for League of Legends, it’s possible most of what you see here will likely be heavily adjusted by the time the new season begins. Mythic items are likely here to stay though some may not make the cut. You can do your part by testing them out and providing feedback on the official forums so that everything goes a lot smoother when transitioning into the new season.

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Mythic Items LoL

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