New patch notes.

Star Citizen Alpha 3.0.0ad PTU.675526 Patch Notes

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Today at 03:13 pm

Star Citizen Patch 3.0.0ad

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-patch-3-0-0-ptu-2

Alpha Patch 3.0.0ad has been released to the PTU, and is now available to test! Patch should now show: PTU-675526

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: (UPDATED) New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).

(UPDATED) All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.

NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.

Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.

Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter “/showlocation” in the chat box (make sure you are in a all chat) to get coordinates.

Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.

Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).

Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.

Major Known Issues:

Items and ships placed in hangars are not persisting between sessions.

Items are missing from shops and cargo from kiosks.

Equipping a weapon already equipped in another slot on the PMA results in a client crash.

Focus Feature Updates

UI

When in interaction mode, mousewheel zoom now scales step size based on scroll wheel velocity.

Switched interaction prompt to “grab” for cargo boxes and “chat” for mission givers.

Ships and Vehicles

Aurora series: Updated external geometry to include store-all system for cargo and adjusted SCU carrying capability.

Mustang series: Lighting update and polish.

Bug Fixes

Moved dashboard interaction for “open ladder” on the Avenger series to make it easier to interact with.

The Dragonfly, when hovering in landing mode, should now be able to properly make left turns.

The automated defense turrets at the comm arrays should now function properly (be careful wanted criminals, level four or higher).

The 300 series should now properly have a “Flight Ready” interaction prompt.

Realigned wing hardpoints to fix weapons clipping into the mounts.

Fixed an area inside the 300 series that had no internal atmosphere.

The Hornet should no longer be able to carry cargo if the module is not attached.

You should no longer lose ambient audio when in the driver’s seat of the Greycat.

Players should no longer be able to walk around while trying on clothing.

Players should no longer be able to fall through elevator physics grid at Levski.

Fixed an issue where derelict missions wouldn’t work after abandoned by a player.

Fixed an issue where the ship being escorted wouldn’t quantum travel away at the end of the mission.

Technical

Various crash fixes.

Minor performance tweaks.

Non-Focus Feature Updates

N/A

Content missing key elements:

User Interface

Insurance and Persistence

Internal Ship Docking

Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.

Ballistics leave “replace me” textures in Star Marine.

You can make claims on ships that are not lost, destroyed, or damaged.

Vehicle customizer app on wrong MobiGlas button and not yet functioning.

Repaired wings don’t always restore weapons.

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